Well, this pack of helmets brings me up to date, and I'm glad to have waited. It's been a miserable 2021 season for Vettel so far and in qualifying it looked like it would continue being knocked out in Q3 thanks for a red flag that caught him and the Aston Martin team out. But come race day, we saw the Vettel of old, at one with his car, aggressive and quick, Sebastian even lead some laps as he went long on the first stint. He gained from others misfortune, made places when he needed, and earned himself a well received 2nd place finish.
I decided to recreate the helmet from scratch, trying to make it in a way that it's easy to create variants. I thought the world map would take a while, but it was the stripes that took by far the longest amount of time. Even the amount of gradient from pink to white (or chrome) changes between some helmets. But all in all, I hope he doesn't go too far away from this design as the season progresses.
Vettel's continuing his trend of running different helmets each race, though some changes are very subtle. We knew this was coming when we saw 3 versions of his helmet in preseason. At the second race of the season, the race was split in two thanks to a red flag, and he decided to change helmets then! So you have two choices for the Emilia Romagna GP, the pink version being almost identical to the Bahrain GP but for an updated visor (sorry the preview is wrong). He did use the same helmet at the Portuguese and Spanish GPs however.
At Monaco, Seb ran a chrome version, which looks terrible in previews, but with GP4 reflections I think looks great in game.
It's nice to paint on the Arai shape again, my thanks goes to Jvinu once more for the shape and template. Enjoy.
How do you make this textures? I can't open them even with TexResizer
ReplyDeleteYou can open them using Slimtex, which is a part of Zaz tools. I use a compressionless setting, which not all editors can open.
ReplyDeleteOk, thanks a lot mate🤙🏻
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