I want to wish you a Merry Christmas and a Happy New Year.
New Benetton B194
Shortly after the release of the 1994 Mod, I quickly started work on the 1994 Benetton B194. The car was completed and released earlier this year in July, and the car is now included in the mod. This comes with track specific textures from Spain to the end of the year, not previously released. Track specific shape updates have not yet been done, that will be at a future date.
As well as the car and new liveries, I've added the external steering wheel and created a new internal cockpit, which are available if you choose to race as one of the Benetton drivers.
New Minardi M193B
Similarly, I completed and released this car (after the mod was released) earlier this year in September. Whilst this car only appears in one race in this mod (the Spanish GP), the car will provide a great base for the M194 when I eventually come to do that. But until then, you can enjoy this car in the mod. Like the Benetton, an external steering wheel has been added.
Updated Ferrari 412T1B
My Ferrari has had a few minor updates since I released the stand alone car in the v4.0 mod. This time, I've gone a little further. The mirrors and rear light are taken from my 1995 Ferrari, and the front wing pylons and all the bodylines have been refined. I've also completely recreated the textures, although they are very similar to the originals. Previously, I created the original textures in PaintShop Pro, and then I lost the original file with all my layers and vectors and with it my motivation, and that's when Kedy and Aus_Doug helped me over the line.
I wanted to update some parts of the textures to bring them in line with my more recent cars, so it didn't take too long to recreate the whole car's textures. This includes a deeper red colour and a more accurate NT texture. Lots of little changes really, but overall I think it looks a lot better.
New Shoei helmet shape
I'm grateful to ASR Formula and EKO Sim Racing for allowing me to use their Shoei X4 helmet, and whilst I did a few shape additions initially, Oggo got his hands on it and made many impressive updates to bring it in line with his already excellent Arai helmet.
Alesi's helmet is from Oggo's excellent 1993 helmet set, but for all the other 5 drivers who used the Shoei helmets, I've remade these helmets from scratch and included all their track specific helmets in the mod. There are variations where drivers did not run a visor strip, and also a fully reflective version where you cannot see the face through the visor.
Pit props
External Cockpit Camera angles
With my cars, I've been trying to bring more and more detail to the cockpits of my 1994 cars. However you couldn't really see them in game, and my make-shift importing the dashboard into the internal cockpit isn't the ideal soluton. So I've updated one of the external camera angles on each car that serves as a driver's eye view. I based the view off some YouTube videos where cameras were attached to helmets. With that, I've started to do some more external steering wheels. These will probably be updated with better quality ones at a later date.
CSM updates
Thanks to all those who have either spotted bugs in the v4.0 release, or have offered recommendations for updates. In the CSM menu, I've removed the fogging option, and replaced it with an option to not run the new DirectX file from crossire, thanks to the community for the feedback on this one. There are also a number of fixes to various codes, track specific designations and some graphics.
Steering Wheel Font
This is not really worth mentioning, but I have amended the steering wheel font colour, which will only be visible in qualifying and practice modes. Duffer has made a great little tool to edit this for the first time. I only really did this update because I can, not for any realism reasons.
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