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Tuesday 14 January 2020

GP4: 1994 Williams FW16B Renault WIP update 4

I've been quite busy over the past few months, but I've been doing little bits here and there on the Williams FW16B. There's still a fair bit left to do, but it's coming together quite nicely.


Not too much has changed from the front view, other than adding some onboard cameras, the mirrors have been slightly tweaked, and some work has been done on the inside of the sidepod. 



Taking off the nose cone and and you can see I've added quite a bit of detail onto the front of the monocoque. For GP4, this will have to be cut down in detail, but I quite enjoyed fitting some detail into this section of the car.

I've finished the barge boards, the number of supports seem a bit overkill to me, it was just more for me to model. 

A lot of work has been done on the cockpit and I've tried to keep it as accurate as possible. I've thrown a bit more polygons than my other 1994 cars to date, and I think it will look quite good when properly painted up. I aim to redo the seatbelts to better fit around my new driver body (from the 1995 Ferrari 412T2).

I've added the hole at the top of the rollover bar, and also added a small hole just behind the onboard camera, and on the other side, it's got the fire extinguisher hoop. Renault engined customers ran these extra inlets at the rear of the engine cover, and this carried over to the 1995 cars too. I still aim to redo the area around the rear light, it's going to be one of the last things I do on this car.

The rear suspension is complete. There's a lot less elements due to the unique rear suspension concept ran on the FW16B, where the top wishbones and the driveshaft are all encased in a wing- shaped cover.  This lowered the whole rear of the car, allowing them to run the unique anhedral lower rear wing. I've also added some body lines onto the sidepod. The rear end plate has been tweaked slightly since the last update.

Moving to the rear of the car and that's a lot more complete now. With the McLaren and Ligier, I already increased the detail around the gearbox area, but I went a little further with this car as there were clearer pictures to work from. You can see how it all integrates with the rear suspension, and you can see the exhaust on the bottom of the diffuser.



Here you can see the detail I've put in on how the rear suspension is mounted onto the gearbox casing and a selection of wires and detail have been added. Unfortunately all the detail comes at a cost and it pushes this car over the allowable polygon limit allowed for GP4, which is just over 65,000 polygons. I'm surprised I reached it so quickly, but I have been a bit more liberal with my polygon use on the detailed regions, whilst the car itself is fairly economical, certainly compared to models being created for more modern games.

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