Wednesday 23 October 2024

GP4: ICYMI October 2024

It's been a little while since I last updated you with news from the GP4 community, but we've had some ground-breaking releases that will shape the way in which GP4 will be modded and updates shared in the future. 

Once again, legends from the GP4 modding community have cooked up an amazing new tool that opens up a new world of possibilities to modding GP4. We also have a host of other exciting new updates below.



Part of the problem beforehand was that a lot of patches were editing the code in GP4.exe itself, which was limited. GPxPatch and GP4 Tweaker opened up new ways of changing GP4 by use of external DLL's. This tool, which is compatible with both GPxPatch and GP4 Tweaker, uses that same philosphy and started creating a big library of existing and new tweaks to be added to the game without having to touch the GP4.exe file. There's great compatibility with previous tools and, for the creative, opens up the possibility of previously thought impossible (see below). 

This is a real game changer, and has been developed over many months, bringing together some of the brightest minds in GP4 modding all together in this new tool. It will take time to learn how to make the most of this new tool, but it will be well worth your time and energy.


by carl_gpgames, Zaz and Öggo | Release info |

 Documentation | Database


Öggo's Dev Corner


In conjunction with the release of GP4 Memory Access, we have some amazing new possibilities now possible by Öggo. 

High resolution pitcrew models - previously it was limited to only 400 vertices, but now it is no longer limited. With pitcrew models able to be edited in Blender, this is a significant addition. 

Individual Meshes & Textures DLL This DLL expands original Grand Prix 4 to allow full control of how meshes (front/rear wheels, helmets, cockpits, cars) and textures (cockpits, helmets) are loaded, supporting per-driver, per-team, and per-track custom loading. It includes features to manage LODs (Level of Detail), auto-naming conventions, and fallbacks to default GP4 assets when custom assets are unavailable.
This DLL enables, for the first time ever, the possibility of having individual cockpits, as this was not possible in native GP4.


by Öggo 

2001 Melbourne Track


Hega is doing an amazing job with the 2001 tracks, utilising the AI upscaled tracks by carl_gpgames and his own high resolution textures and objects. We now have this beautiful Australian track added, with 11 out of the 17 tracks now updated. 

by Hega | Info


SkaningeN's 2010 cars add-on



SkaningeN is back with his track specific car updates, to go with his previous releases of tyres & rims and helmet packs. The cars are originally by Soulbringer and also CM and Josekast respectively. This is a massive work and worth your time to check out all the versions with a season run through. 

Updates by SkaningeN | Cars add-on


1997 Track Pack Hi-res Update



After the successful release of the 1996 track pack, we have an update to Plodekk and Cleberpister's 1997 track pack, with new pit garages, pit stands and other updates, as well as new performance files and physics. 

by Naitch7 | Info


Monza Track Update 2019-2024


Thanks to Gap177 for sharing his track updates to the Monza track based on the original work by first TTM and laterly Hega. We have the last six versions of the track now available, incredible work.

by Gap177, Hega, TTM | Info


Hockenheim Track Update 2019


It's a shame that Hockenheim no longer has a place on the F1 calendar, but thanks to Gap177 for updating this version of the track based on Hega's previous work. 

by Gap177, Hega | Info


Paris Track


Take a tour around the sites of Paris on this street track made by Viking75. 

Viking75 | Info


Junin (Autódromo Eusebio Marcilla), Argentina


The first of two Argentinian tracks released by Viking75, we have this short and fast track in Junin.

by Viking75 | Info


Parque La Pedrera, Argentina


This is a beta release of the track based on the Parque La Pedrera in Argentina. 

by Viking75 | Info



And a few more bonus items to highlight: 

There's also a privately released mod by huskyman49, the 1973 Campionato Italiano Formula 3 CSM mod which you can request access here: info

The 1996 Footwork by me and Kedy89 now has a the Melbourne livery added by Hega. Info | Download

Some GPxPatch TV graphics updated by MailsonTeles 2008 | 2009

And these beautiful motorhomes, created by Xandy for track makers to include in their tracks. Info | Download



As you can see, the GP4 community has been active lately, and we have lots of new things to try. I hope you enjoy these updates and perhaps one day I can feature some of your own work. 

On my side, I've been beavering away at various projects which I hope to share with you in the not too distant future. Until then, Happy Racing.

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