GP4: Editors & Tools

GP4 Editors, Tools & Utilities

Title & Author

Description

Links

Zaz Tools
by Zaz


Includes CSM 1.27c (updated Jan 24), TSM, Slimtex and Easywad | Advanced Docs Download

 

GPxPatch 4.52 
by SDI Game Utilities

GPxPatch is a real-time extension for GP3, GP3-2000, and GP4 that includes features like official tv-style information, detailed on-screen race information, a track manager, a carset manager, extended save games, 3D sound, event sounds, internet play, taking screenshots, and more.

 

GP4Builder 2017B
by Lo2k 

GP4Builder 2017B is the latest tool revision to edit Grand Prix 4 game 3D objects.

From tiny objects like helmets to complete new tracks, you can rebuild everything with this tool and preview all the changes in realtime. 

 

Team Editor 3.5
by Lo2k 

TeamEditor is an all-in-one editing tool.

It is the result of the fusion of CamEditor (Cameras editing), TyrePos & TyreSet (Tyres), TeamEditor (Performances), LiveryEditor (Team Management) and On the Gridline (Performances calculator) and goes further in Team editing and management for GP4. 


GP4 Tweaker 1045
by Madman 


GP4 Tweaker 1.0.4.5 Cumulative Update 1 

 

GP4 Mesh Tools for Blender
by Öggo 

Blender Plugins for .gp4 format, pit crews and props and animations
Info 


Wad Controller 1.1
by Duffer 

With Wad Controller you can tweak all files in your wad files. 
Info


GP4 Links Manager
by Duffer


Info 

 

Background Sound Converter  v2.0
by Gilles Salerno 


 

 

CMagic 4
by Marc Aarts 


To put magic data into track files 


FFB Power 1.1
by  Lo2k

A small tool to tweak the Force Feedback power of your steering wheel up to 127% (instead of 100% through game menu). 


GP4 Physics Editor 
by Aubrey Windle


 

 

GP4 Sound
by Jon Walton 


 

 

GPI Browser 1.2
by Lo2k 

GPI Browser is born in december 2002 when Jon Walton and me decided to find GP4 menu images. We finally found them and Jon was able to afford a first editing possibility through Carset Creator but I never managed how to export/import tga files to replace the files and GPI Browser left aside.

Thanks to better knowledge and to other works around file formats, I discovered I was finally able to complete that tool and here it is.

GP4 Pit & Lap Editor 1.2
by Alessandro Carrera 


An utility to edit GP4 pistop strategies. 

Sample Editor 1.6
by Lo2k 


Edit sounds saved in .bnk files 


Setup Editor
by Zaz 


Very old but still useful tool by ZaZ to edit setups outside the game. 

 

GP4 Physics & Performance Calculator
by Carl_gpgames 


Info 


Individual H&W Tweaker 1.1
by Duffer & Öggo

For Non CSM User, you can enjoy the discovery of Öggo, for the use of several shapes of helmet and wheels 
Info


LCD Font Color 2.1
by Duffer & Öggo 

LCD Color Font allows to modify some things on the steering wheel
Info 


Collision Mesh Editor 1.0
by Öggo 

With this tool, you'll be able to edit the points the game uses to detect car collisions with other objects (other cars or static objects). The editor also allow the end user to import a *.gp4 car mesh and attempt an automatic calculation of the collision points. In the original Collison Mesh file, the points are located in the vicinity of the centre of the respective object bounding box. The automatic calculation attempts to recreate the same situation. The calculation will get the collision points in the vicinity of where they should be and is in no way meant to provide a perfect end result as far as collisions, that will need to be verified in-game for better results.
Info 

 

CAP Converter 1.0
by Öggo  

Here's a little tool developed to convert CSM CAP files to INI files and viceversa.
Info 

 

Zmodeler 1.07B (with additional filters)
by Zanoza


Modeler compatible with GP4 filetypes 


GP4 Renamer
by Öggo   

Quick renaming tool for lods creation 


Car Physics Missing weight Value Cap
by Prblanco 

A common bug in recent F1 mods is that cc-cars completely miss the braking point at slower corners (think Monza first chicane), failing to compensate for the extra weight of modern cars. Why that happened remained a mystery, until...I noticed the car weight is stored three times in the GP4.exe, but Physics Editor 1.03 only updates two of them. The third one seems to be linked to braking calculations, and updating it seems to fix the issue. I've made some .cap files (for use with CSM mods, paste in Patch folder) with values for the last few F1 seasons, ready to use, in the link below. These files do not affect and are not influenced by the weight in the .g3p physics file, so you still need those as well. | Info

No Refueling Animation
by 32bobo32

(used in conjunction with)

No Refueling Patch
by Prblanco


This patches the animations to remove the refueller without CTDs | Info 


This enables all cars to start the race with full fuel loads | Info




GPaediaMaker
by petrus 

GP4 GPaediaMaker is a tool to help you create gpaedia gps files and menu str files for GP4 with up-to-date season data.
Input english data comfortably into three data sheets (driver, team, track) of your favourite calculation program.
Using constant files and some language specific files the program builds gps files and str files according to your settings in the "gpaedia.ini" configuration file. Standard gpaedia format is like the original but with userformat files you can change that to your liking.
There is support for
- Translation into other languages (Deutsch, espanol, Francais, italiano)
- Building trackspecific gps files in a CSM mod
- Team selection in a CSM mod
- Track selection in a CSM mod | Info

GPH Updater
by petrus

Enables hi-res menu items | Info