| F1 2025 Mod compiled by fongu |
| 2025 Williams Austin GP livery by Excalibur |
| F1 2025 Mod compiled by fongu |
| 2025 Williams Austin GP livery by Excalibur |
Thank you for downloading, enjoying and giving such good feedback on the new 1993 mod released earlier this year. My friend, KerleyF1 (grandprixmods.blogspot.com) and I have enjoyed working on this mod together.
Much of the credits for this mod goes to the Öggo, who worked on every car (except one) and given us the tools to modify this game more and more, and has worked on the whole helmet set, both shapes and textures (except one - my contribution is so small compared to this masterpiece).

Now with Öggo's recent release of his Bieffe helmet shapes pack, we now have an updated helmet for the one driver who used a Bieffe helmet in 1993, Gerhard Berger. It's really fantastic to witness the attention to detail and the skill to recreate it, and the true to life variety of helmet shapes just adds to the immersion of the mod in this game.
But this small update is not just one helmet, but thanks to rracunis for getting in touch and pointing out some issues with the internal cockpit. I do want to thank him for his contribution to the improved warning lights on the dash. I have now fixed the carbon in the cockpits, they are now much less shiny and also do not flicker.
So just a small update, but that's not to mention the number of hours that has gone into making them. I'm really grateful to work with so many different people in the community.
This is just an update to the existing mod, so you will need the original v2.0 mod installed, if you have not done so already.
Version 2.0 release pageWelcome to September's version of ICYMI, where it's basically news from what has been released for GP4 by authors across our great community. It's always good to see old and new authors modding different areas of the game.
This is a non TSM trackpack, designed to be implemented in GPxPatch direct. Here are some Installation Notes (also included in the pack)
Here is a TSM compatible version, just extract the items into your Grand Prix4\Tracks folder. Thanks to KerleyF1 for putting this together.
Also creating excellent track updates is Naitch7 with six tracks released so far
More Info Hockenheim Imola Magny Cours Monaco Sepang SilverstoneThe file is in .ods (libreoffice) format. It has no macros.
ric-o-mputer®Thanks to all those who are working so hard to keep this game and community thriving. Keep racing!
Some of you have had some issues with my recent mods (1994 v4.3, 1993 v2.0, 2025 mod) that rely on the injectdll to function correctly.
You can read more about the benefits of it here: www.grandprixgames.org
Here, I hope to share all my knowledge for those who are still struggling with it.
It's here and ready - the 2025 CSM mod has just dropped.
As with my previous 2023/24 season mods, this mod is the base mod with everything working smoothly. So it is a kind of work in progress release, designed with future add-ons in mind.
The mods that I have released this year have been redesigned to make use of Öggos' InjectDLL and bringing new features to current season mods. Whilst the structure has many similarities to the previous seasons, it has significant changes means this is a completely new mod.
Much of the content in this mod has been released here: https://fongugp4.blogspot.com/p/gp4-2025-download-sources.html
All the cars have been brought to us by the RSCT team of Excalibur and Isaint. I have modified Isaint's cars a little, mostly bug fixes to stop the flickering textures and I have repositioned some of the rear wheel hubs to be more realistic.
Also new, to go with the individual cockpits, are steering wheels for each team. They are based on the 2024 versions and both internal and external versions of these wheels are in the game. As it remains a limitation to run one steering wheel for all teams, you simply need to select a driver from the CSM menu to use that team's steering wheel.
Thanks again to Excalibur for his excellent 3D rims, however I have amended the size of them and created lods, as in previous seasons with Carl_gpgames.
Thanks once more to Gitanes for his work on performance files, including torque files, physics and magic data files for each track. The magic data, as in previous mods, is a little experimental, it does depend on how you install your tracks and the TSM profile name you use. I have added an option to turn the torque tweak off, this occassionaly makes cars sit in their pitbox for a good while before the mechanics start work - it is not a foolproof fix though.
Thanks to Mailson_Teles for his lovely loading screens and to jcgrj for the 2024 engine sounds.
I will talk about the new helmets in their own dedicated post, but I'm indebted to Theofilos for creating and sharing his Real Helmets Project. So far only the Arai and Bell helmet variations have been done, a very nice upgrade from before. Thanks to Excalibur for help in the conversion. Instead of waiting for the set to be complete, I have quickly painted some Schuberth and Stilo helmets on Jvinu's shape for the time being. These temporary helmets are not as accurate as the main set.
To get this mod released, I had to rush to put some generic items in, like high resolution team arts, plain pitcrews and engineers, not in any way accurate. There remains a generic internal visor. To get this mod released, I thought it was better to have something generic, and these can be patched later as people create them.
As always, thanks to a good number of community members who made this mod possible - some of them long gone from modding sadly, but their work is still being used to this day.
As with all my mods, you will need Zaz Tools and GpxPatch installed. You will also need to install CSM Process (CSM Add-on) for this mod to work too.
Follow this guide to help you install it: Guide to installing Zaz Tools and CSMProcess
Download GPxPatch Download Zaz Tools Download CSM Add-onDownload and install this mod from the CSM menu
Download Part 1 Download Part 2Update v1.1
Download update v1.1
Happy racing!
It's been a little while since I have posted on my blog. Inactivity on the blog does not mean that I am not busy working on projects, but mods takes time and dedication and sometimes real life has to take precedence.
You may have noticed, this site has been going through a bit of a rebrand, hopefully to make things easier to see and find. This is not least because there's close to 100GB of downloads now available on this blog.
However, that has not stopped the community from being busy and sharing their works.
There's been a flurry of activity on the 2025 cars, and Excalibur and Isaint have been doing a great job in bringing the entire grid to Grand Prix 4.
This is a modernisation and update to one of the classic GP4 mods
More Info Download part 1 Download part 2
This is not a new mod, I have simply converted it to be used via CSM
More Info Download CSM Mod
This pack includes internal and external steering wheels. **updated 4th September 2025**
Add On Info Download packThis is one is from the archives, thanks Ross Hunter for sharing it with me back in the day, and Quickslick for requesting this (or one very similar to this).
Add On Info Download
A very nice update to the front wing and rear wing at specific races. 1999 is coming together nicely
Add On Info DownloadWe have a great community with lots of talent still modding this game. Enjoy and keep racing!