Showing posts with label Naitch7. Show all posts
Showing posts with label Naitch7. Show all posts

Friday, 3 July 2026

GP4: 2002 Melbourne by Naitch7 & Hega

Here is the 2002 Melbourne track updated. 

This track was originally updated by Hega and has now been updated to 2002 by Naitch7 as accurately as possible. 

"Hires realistic pit stands, garages, track adverts, reverse garages for Australia like in real life, and other small changes for the 2002 track"

The quality is fantastic, as you can see in the screenshots below, and I am looking forward to seeing more tracks updated like this.

Download

2002 Melbourne by Naitch7, Hega

Download











Friday, 9 January 2026

GP4: ICYMI - January 2026

A new year is under way, and it's time again to catch up with the rest of the 2025 releases in the Grand Prix 4 community. It's been a busy final few months of the year and there's plenty of cool developments by new and familiar authors who have shared their work with the community.

On my side, I have now updated this blog with mirror links to most of these downloads and some on the dedicated 2025 Download Resources page.

Without further ado, let's take a look at what's been released in the community lately.


New Features

GP4++

by Öggo

This combines the Individual Meshes & Textures with the hi-res pitcrews DLL, whilst adding a new feature to have driver specific engineers, and individual meshes for engineers and pitcrews. There are other features now editable directly, such as the NoCD option, enabling advanced car-shader for internal steering wheels, and cockpit visor customisations.

More Info Download

Hi-Res Pitcrew Meshes

by Öggo

Hi resolution pitcrew meshes has been available for a while now, but now Öggo has created a working model for engineers and pitcrews. It is a proof of concept, but still a massive improvement on the original mesh from the original game. This comes with a PSD template, so I look forward to seeing some new skins painted soon.

More Info Download

F1 Championship Calculator

by Kresljedos

A new tool that is still under development by Kresljedos for calculating standings for a full F1 season, due to GP4's limitation of only a 17 track season. This runs in a browser.

More Info & Download


SkaningeN's add on Packs

2012 Cars Add-on (Season Pack)

by SkaningeN

He writes:

"So 2012 it is. And it's quite similar to the 2011 Add-on, but this time I decided to bring you an whole season set of cars in one package. Even the versions I have not edited so you can easily make your own mod if these are the cars you want to use. All versions (I Think) is included in this pack, I've done my best to spot differences, correcting mistakes on existing ones and adding missing versions. Most cars are converted from F1CM by Josekast, with a select few from Soulbringer, Hega and RSCT."

More Info Download

2012 Helmetset and Shapes

by SkaningeN

He writes:

"The 2012 helmetset now with seperate helmet shapes. This helmetset have gotten some tweaks and now also gotten the correct helmetshapes for all drivers. I've added some missing helmets, fixed some others, fixed the alphalayer on some and added new versions that seemed to be missing.

All helmets from the 2012 season (that I know of) is included in this pack and are painted to fit the correct helmetshape. And I've done the best I can to make sure each helmet has the correct visor tint for the right races. But in most cases, you can decide yourself. You can run all helmets with individual shapes or you can use all helmets with only one shape for all. But if you only use one shape, some textures will not fit properly, most cases the visor tear offs and the new visorstrips on the updated shapes."

More Info Download

2012 Tyres & Rims

by SkaningeN

He writes:

"Here is a 2012 tyreset that has it's roots the fantastic years of 2005 to 2009. With Enzojz and Lee's great talent for modding GP4 back then, I've just modernized their work a bit to bring you an updated 2012 tyreset."

More Info Download


Cars

1999 Sauber C18

by Hega

He writes

"4 different shapes + textures for full 1999 season included.

Thank you:

Enzojz for the Sauber C19 3D model which I used as a base for this car

quickslick for driver numbers

soulbringer for some 3D parts

More Info Download


New Tracks

1964 Le Mans/Circuit de la Sarthe

by viking75

A beta version of a shortened version of the Le Mans (due to limitations of GP4) was created by Viking75, a welcome addition to the tracks available for Grand Prix 4 and some of the older sports car mods

More Info Download

Utah Motosports Campus, USA

by viking75

Utah Motorsports Campus is a real american track for endurance cars by Viking75. It is unfinished, and bigger than the real version, but nice to have and drive on too.

More Info Download

1990 Denver, USA

by viking75

Another not quite finished version of the Denver track used by Champ Cars.

More Info Download

1990s Thruxton, UK

by viking75

This is one of my personal favourite tracks in the UK, with its flowing high speed bends, particular in touring cars or lower formulae cars. It's great to have this in GP4.

More Info Download

1958 Melbourne, Australia

by viking75

A real track and layout, but with a lack of pictures and videos, an imagined environment.

More Info Download

Southside Speedway, USA

by viking75

A real track and layout used by NASCARs, but scaled up due to GP4's limitations

More Info Download

1994 Circuit de Barcelona-Catalunya, Spain

by jcgrj (based on 1994 Trackpack)

A cc-line fix to update the track made by Gap177, Plodekk and Cleberpister's 1994 track with the tyre chicane.

More Info Download

2000 Melbourne, Australia

by Naitch7 (based on Hega's work)

Naitch7 continues updating tracks to 2000 spec. Austalian and Brazilian tracks have been updated.

More Info Download 2000 Melbourne Download 2000 Interlagos


Sounds

Ford Cosworth V8 1979-82 - v3.0

by jcgrj

A new update to the Ford Cosworth V8 engine for use in mods of hte early eighties.

More Info Download

Honda V6 1988

by jcgrj

A new update to the Ford Cosworth V8 engine for use in mods of hte early eighties.

More Info Download


It just remains for me to be grateful to all the authors who are helping keep the modding community alive with more tools and mods. Thanks to all those who have contributed to the 2025 season content that isn't usually featured in these posts, but no less appreciated.

Until next time, happy racing!

Tuesday, 30 September 2025

GP4: ICYMI - September 2025

Welcome to September's version of ICYMI, where it's basically news from what has been released for GP4 by authors across our great community. It's always good to see old and new authors modding different areas of the game.


New Tracks

2000 HD Trackpack by Gap177

by Gap17 More Info

This is a non TSM trackpack, designed to be implemented in GPxPatch direct. Here are some Installation Notes (also included in the pack)

Here is a TSM compatible version, just extract the items into your Grand Prix4\Tracks folder. Thanks to KerleyF1 for putting this together.

2000 Tracks

by Naitch7

Also creating excellent track updates is Naitch7 with six tracks released so far

More Info Hockenheim Imola Magny Cours Monaco Sepang Silverstone

1980 Paul Ricard / Le Castellet

by jcgrj

Based on Gezere's modern Paul Ricard track, this is nicely retro-fitted to 1970s/1980s era of the track

More Info Download

2025 Monza

by gap177

Based on previous work by TTM, Hega and Jucksman, gap177 continues to update this track to modern standards

More Info Download


Helmets

Bieffe Helmets Pack (F1, Predator, Aero)

by Öggo

More Info Download

1993 Helmet Set updated v1.31

by Öggo and fongu

More Info Download


Cars

1999 BAR 01

by Hega

More Info Download


Steering Wheels

1999 Internal/External Steering Wheels

by rracunis

More Info Download


Utilities

ric-o-mputer and dyn-a-mate®

by ricomaster

The file is in .ods (libreoffice) format. It has no macros.

ric-o-mputer®
  • [physics simulator]
  • generates physics values on a set of variables, from user input and referenced data.
dyn-a-mate®
  • [engine map generator]
  • generates a torque/power map interpolated/scaled from baseline models or user data.
More Info Download


Thanks to all those who are working so hard to keep this game and community thriving. Keep racing!  

Friday, 14 March 2025

GP4: ICYMI March 2025

For the first time in 2025, I wanted to update you on some of the new downloads and updates available for Geoff Crammond's classic game. 

It amazes me that over 20 years after the release of the game that there are new tools and editors to improve the game are being made available. 

I'm also in awe of those who have the time and commitment and devotion to make a whole track. 

Also in this update is a slight update to an existing mod and some new sounds to enjoy in GP4. 

Before we get going with the recent updates, you can check out, separately, all the 2025 downloads available here: 2025 Downloads


Individual Meshes & Textures - updated and improved 


There's actually been multiple updates since this was first released. By injecting a dll into the game, it allows previously impossible options that are now available to editors. Plus, with the old csmprocess file, it is possible to enable these things via CSM. 

Individual internal cockpits, a proper internal cockpit visor, individual collision meshes and a fix for the 3D rims reversed tread bug are all now possible with this tool. 
 

by Öggo  | Info 



GP4 Mesh Tools for Blender - updated 


This little update fixes a bug that introduced some weird graphical glitches when updating pit props. Thanks to Öggo for working with me to diagnose and fix the issue. 

by Öggo  | Info 

 


GPF (Menu Fonts) Editor 

 

 
This lovely new tool not only helps you edit the font files in the menus for GP4, but it also opens up the possibility to have high resolution fonts too. 

by Öggo  | Info 

 


Helmet Visor Colours 

 
Another helpful fix is an age annoying uneditable item in GP4. Originally, the Arrows drivers had orange tinted visors and one of the Minardi drivers had a green tint. This was great for 2001, but it was annoying it continues to be seen in mods. Now this can not only be remedied, but all visors are now customisable per driver. 

by Öggo  | Info 

 


1998 Trackpack 

 
Following on from created lovely high resolution trackpacks for 1996 and 1997, we now have the same treatment for the 1998 tracks. Lovely work in giving some of these older tracks a new lease of life. 

by Naitch7 | Info 

 


1987 non-CSM mod updated 

 

 
Thanks to Jose Gomes on doing some edits to the existing non-CSM version of the 1987 mod: 

- change to FULL HD views and positions
- change cockpit and steering wheel
- fix mirrors
- fix crash model of gp4 cars
- update sound and commentaries

 At the moment there is no CSM version of this mod, but hopefully that will be done soon. 


by jcgrj | Info 

 


1999 Williams FW21

 

 
It's fantastic to get new cars being added to the GP4 community. This beautiful Williams comes with 4 shape variations and a full season's worth of textures. The 1999 grid is starting to fill up with some fantastic quality cars. 

by Hega (Quickslick, kedy89)  | Info 

 



2023 Lusail International Circuit, Qatar 


Built on the dat file by prblanco, drt01 has carefully done the 3D work and created a fantastic atmosphere to this track that has now become a regular on the F1 calendar. 
 

by drt01 |  info

 


Le Mans Petite Sarthe - 2024 version


Due to the limitations in GP4, we have to settle for a shortened version of the famous track used for the Le Mans 24 hour race. Thanks to Davide for updating the track to 2024 standards, ideal for the IMSA vs WEC mod I worked on last year. 

by drt01 | info

 


Adelaide International Raceway


This is a real race track from Viking75, and it was largely used for touring cars and junior single seater races. 

by Viking75 |  info

 

San Carlos, Venezuela (Fictional track) 


This fast track has the horizon from San Carlos in Venezuela. 

by Viking75 |  info

 

Pasadena Raceway (Fictional track) 

 


Viking says "I am exploring the limits of GP4 builder's possibilities. I built a 19 km circuit, with 3924 sectors. It cannot go beyond 4000 sectors. I added a lot of heavy objects to see if it still worked and it does. The lap time is 4mn 25, very long. The circuit is very winding but with very wide turns. Thank you to F1 virtual for the building at the pit entrance."
 

Viking75 |  info 

 


1979 Ferrari 312T4 Engine Sound 


Jose Gomes continues his good collection of engine sound updates with this one from the end of the 1970s. This Ferrari sound fits really well specifically with the 1979 mod, and other similar era seasons. 

by jcgrj |  info

 


F1 WGP Pit radio sounds 


This is a fun add-on with sounds from the classic F1 WGP game. These sounds can be implemented via GPxPatch

by RegularJohn | info

 



And some news from me...

1994 Tyrrell 022 Yamaha 

 


This is not a new download, but I was asked if I could share the 1994 Tyrrell separately from the mod. Here it is as a stand alone download, the Australian GP version. 

by fongu | Info 

 



and there's a new page on this blog: Fictional Cars


Well, all that's left to say is happy racing.