It's rather unusual for me to create mods for GP4 that are not F1 related, but this is my first release that extends outside of F1, it's the Formula E Gen3 car.
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| Formula E Car & Template for GP4 by fongu |
First used in the 2022-23 season, the Gen3 car is the third generation car used by Formula E since its inception, boasting more power and a battery designed by Williams Advanced Engineering. Created once more by Spark, this supercedes the previous SRT05e car and can now reach 200mph. It's wider and more robust for some argy-bargy action.
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| Formula E Car & Template for GP4 by fongu |
I have to say, I'm not the biggest Formula E fan, I watch it every now and again and I enjoy some aspects of it. So why am I doing this mod? The draw for me to do this mod is firstly that this is a spec series, so one car shape for the whole grid, one set of tyres and so on. It's also a car used for multiple seasons, so there's a bit of longevity. Also there haven't been many cars released with templates for use in leagues and personal mods, so I hope this fills a gap. It's too much work for me to do a whole mod by myself, in fact, outside of the 3D and 2D work, I'm far from being an expert at other aspects of mod building. In essence, this is a gift to the community.
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| Formula E Car & Template for GP4 by fongu |
What you'll find in this pack is the Gen 3 car which is GP4 ready. The shape is not locked so that you can easily amend the texture names for your liveries. You'll find a car template and a driver template, which I hope are easy enough to use.
This template was created using Photopea. It's basically a free version of Photoshop but you can use it in a web browswer, and you can link it up with your cloud storage, giving you great flexibility to edit your textures.
I've tried to label where each part is, and you can quickly recolour the car as below.
I've been using the same driver body for the last few years now, and I ought to improve it, but it's not too bad. I've included a template for this as well, and it's quite quick to change the base colour and add details on as below.
Once you have created your textures, save it under a different unique name. Then you will need to open the car (quickest in GP4Builder), click on Tools and Rename Textures, and change FE_1 to the name of your livery. You can also change Driver.tga to the name of your new driver racesuit filename. Save as a new file and you have a new team ready to insert into GP4.
I've also quickly put together an internal cockpit template. To preview the cockpit, you need to keep it as the name of the file (cpt_jor_art2.tga). However, when you convert to Tex file, the naming convention is simply cp_
TEAMNAME.tex.
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Formula E Car & Template for GP4 by fongu
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This is not designed to be an in depth tutorial, just enough pointers to get you started. I hope this encourages you to have a go and paint a real livery or a fantasy livery to your liking. Please share your creations, I only ask you remember to mention me as the author of the base work.