Showing posts with label 32bobo32. Show all posts
Showing posts with label 32bobo32. Show all posts

Monday, 8 September 2025

GP4: F1 2025 Mod v1.0 (CSM)

It's here and ready - the 2025 CSM mod has just dropped. 



As with my previous 2023/24 season mods, this mod is the base mod with everything working smoothly. So it is a kind of work in progress release, designed with future add-ons in mind. 

The mods that I have released this year have been redesigned to make use of Öggos' InjectDLL and bringing new features to current season mods. Whilst the structure has many similarities to the previous seasons, it has significant changes means this is a completely new mod. 

Much of the content in this mod has been released here: https://fongugp4.blogspot.com/p/gp4-2025-download-sources.html

All the cars have been brought to us by the RSCT team of Excalibur and Isaint. I have modified Isaint's cars a little, mostly bug fixes to stop the flickering textures and I have repositioned some of the rear wheel hubs to be more realistic. 


I have also taken all these cars and created them for internal cockpit use. This is a new feature, and with the dashes on the wheel instead of the cockpit shape, it makes for a much easier conversion. Because these cockpits use the main texture, track specific liveries work seamlessly without any additional editing.

Also new, to go with the individual cockpits, are steering wheels for each team. They are based on the 2024 versions and both internal and external versions of these wheels are in the game. As it remains a limitation to run one steering wheel for all teams, you simply need to select a driver from the CSM menu to use that team's steering wheel. 

Thanks again to Excalibur for his excellent 3D rims, however I have amended the size of them and created lods, as in previous seasons with Carl_gpgames. 

Thanks once more to Gitanes for his work on performance files, including torque files, physics and magic data files for each track. The magic data, as in previous mods, is a little experimental, it does depend on how you install your tracks and the TSM profile name you use. I have added an option to turn the torque tweak off, this occassionaly makes cars sit in their pitbox for a good while before the mechanics start work - it is not a foolproof fix though. 

Thanks to Mailson_Teles for his lovely loading screens and to jcgrj for the 2024 engine sounds.

I will talk about the new helmets in their own dedicated post, but I'm indebted to Theofilos for creating and sharing his Real Helmets Project. So far only the Arai and Bell helmet variations have been done, a very nice upgrade from before. Thanks to Excalibur for help in the conversion. Instead of waiting for the set to be complete, I have quickly painted some Schuberth and Stilo helmets on Jvinu's shape for the time being. These temporary helmets are not as accurate as the main set. 

To get this mod released, I had to rush to put some generic items in, like high resolution team arts, plain pitcrews and engineers, not in any way accurate. There remains a generic internal visor. To get this mod released, I thought it was better to have something generic, and these can be patched later as people create them. 

As always, thanks to a good number of community members who made this mod possible - some of them long gone from modding sadly, but their work is still being used to this day. 

  • Carl_gpgames - CSM structure base, Generic internal cockpit, pitprops, pitmonitor, GPxPatch graphics, background videos, music and GP4 Memory Access and coding help. 
  • Öggo - Blender plugins, Car Collision editor, Individual tyres & helmets tweak, Visor colour cap, gpf editor, Injectdll, csm procss and general support and bug fixing.
  • 32bobo32 - Pitcrew & Engineer Template, Director & marshal skins. Hi res menu items, no refuel animation, menu fonts, HUD. hi res menu font
  • prblanco - various caps
  • gplaps - DirectX 8 patch
  • crosire - DirectX 9 patch
  • gp4wonder / DOSOAL - Sound Hardware Acceleration
  • Petrus - GPH Updater
  • btone & Ruboy - Def Panel
  • Duffer - LCD font editor
  • Zaz  - CSM, TSM, Slimtex... and the rest of Zaz Tools
  • Rene Smit  - GPxPatch
  • Madman271 - GP4Tweaker
  • Lo2K  - GP4 Builder
  • KerleyF1 - general help, support and testing


Installation Notes

Zaz Tools & GpxPatch

As with all my mods, you will need Zaz Tools and GpxPatch installed. You will also need to install CSM Process (CSM Add-on) for this mod to work too.

Follow this guide to help you install it: Guide to installing Zaz Tools and CSMProcess

Download GPxPatch Download Zaz Tools Download CSM Add-on

2025 CSM F1 Mod

Download and install this mod from the CSM menu

Download Part 1 Download Part 2

Update v1.1

Download update v1.1

Update v1.2

Download update v1.2

Version History

v1.1 released Nov 25

v1.2 released Jan 26


Happy racing!

Non-CSM standalone version

I have released a non-CSM version for those who prefer it.

Link


Monday, 6 January 2025

GP4: 2023 v1.3 update & 2024 mod V1.7c update

Happy New Year, GP4 racing fans.



Here is a quick update to both the 2023 and 2024 mods. 

Sadly the physics and torque files by Gitanes were not correctly loading, so this patch will fix that for 2023 and 2024. 

Also with Oggo's new GPF editor, 32bobo32 has created some new hi res menu fonts and they have been added to both mods, they look really fantastic. 

There was an issue with the 2023 Aston Martin Texture early season on Stroll's car and that's been fixed for this update. 

On 2024, side, thanks to Paulo Derpich for updating the Alpine cockpit for COTA. 


Installation Notes

2023 mod:

This update requires 2023 F1 mod previously released on this blog here: 
https://fongugp4.blogspot.com/2024/08/gp4-f1-2023-mod.html
  • Download the 2023 CSM mod update below

CSM update - 2023 Mod update 3 v1.3

 

  • Open CSM
  • File | Install new carset template | select F1 2023F CMU23_update3_v1.3.cmu


2024 mod:

This update requires 2024 F1 mod previously released on this blog here: 
https://fongugp4.blogspot.com/2024/08/gp4-f1-2024-mod-v10.html
  • Download both the 2024 CSM mod updates below

CSM update - 2024 CMU24 update 11 v1.7c

 

  • Open CSM
  • File | Install new carset template | select F1_2024_CMU24_update11_v1.7c.cmu



Wednesday, 21 August 2024

GP4: F1 2024 Mod v1.0

I'm pleased to share with you the F1 2024 season mod for Grand Prix 4. 

The mod is designed to be updated as new releases come out. As we now have 9 out of the 10 cars created and released, along with standard set of helmets and wheels, there's plenty to be enjoying in this mod. 

It can be a stand alone mod and everything should work fine. However, it's designed to sit inside the 2023 mod as there is a lot of shared content. You can find the 2023 mod and a lot of the background detail here: https://fongugp4.blogspot.com/2024/08/gp4-f1-2023-mod.html

Much of the individual content released can be found here: https://fongugp4.blogspot.com/p/gp4-2024-download-sources.html


As for many seasons now, we owe a huge gratitude to the RSCT boys, namely Excalibur and Isaint, who between them, have shared their work on the current season. Whilst we wait for the Williams to be created and released, my 2023 Williams currently fills the gap. I've designed the structure of this mod so that if alternative versions of cars are released, they can be easily dropped into the mod, and a selection added to the menu. You can see an example of that here, with two versions of the Red Bull RB20 in the mod. 
Thanks again to Excalibur for updating us with new rim textures. 

This season, I've diversified my content creation, which means that I cannot give the same dedication to the special helmets, however I did push myself to release the base season pack to be released before the season got under way. I actually created Ollie Bearman's helmet at the time when he stood in for an ill Carlos Sainz, and though I never released it, it is included in this mod. If I manage to do some special helmets this season, you will find them showcased here: https://fongugp4.blogspot.com/p/gp4-2024-helmets.html


Thanks also to 32bobo32 for his amazing 2024 pitcrew and engineers, including the Ferrari blue variants from the Miami GP. 

Thanks to Gitanes for continuing to work on physics and performance files. At the time of writing, included are track specific performances up to, and including, the British GP. As with the 2023 mod, this comes with magic data updates, but they will only work if selected in the CSM menu, and you have the tracks with the same dat files installed (tracks available seperately, see the bottom of this post).

I've quickly filled in some areas of the mod, generic internal visors, basic internal cockpit textures, team arts and temporary loading screens and weather conditions. 

A fuller list of thanks is in the 2023 mod page above, but my thanks again must go to: 

  • Carl_gpgames - thanks for the 2022 mod as a base, cockpits, pit monitors, steering wheels, pit props, collision file, GPxPatch graphics and background videos. 
  • prblanco - various patches
  • Mailson Teles - sounds
  • Petrus - GPH updater
  • Öggo - individual helmets tweak, Blender plugin, car collision editor and CAP converter
  • gplaps - DirectX 8 patch
  • crosire - DirectX 9 patch
  • gp4wonder / DOSOAL - Sound Hardware Acceleration
  • btone & Ruboy - Def Panel
  • Duffer - LCD font editor
  • Zaz for CSM, TSM, Slimtex... and the rest of Zaz Tools
  • Rene Smit for GPxPatch
  • Madman271 for GP4Tweaker
  • Lo2K for GP4 Builder


Installation Notes

If you don't have Grand Prix 4, I recommend downloading this installer compiled by Carl_gpgames, available at the top of this page.  https://fongugp4.blogspot.com/p/gp4-mods.html
Install GP4, then the GP4 patch, then GpxPatch and Zaz Tools. 
I recommend whitelisting the drive if you have an anti-virus, as well as the Zaz Tools folder after installation. Also right click on CSM.exe and run in administrator mode and compatibility mode: Windows XP SP2 or SP3. 

** If you already have the 2023 mod or a previous version of the 2024 mod, skip the first download. **

  • Download the base CSM mod:

CSM mod - base structure

 



This forms the foundational structure that will form the core of the mod for you to add the season you want on top of it. It will not work by itself, but will be the first installation you need to do in CSM. 
  • Open CSM
  • File | Install new carset template | select F1 2023F base mod.cuh
* note that this presents the 2023 carset in CSM, which will not work unless you download the mod as previously mentioned. If you are just interested in the 2024 mod, ignore this one on the CSM menu. 

  • Download the 2024 CSM mod (v1.6 updated December 2024)

CSM update - 2024 Mod update 1 

 

CSM update - 2024 Mod update 2 v1.3 

 

CSM update - 2024 Mod update 3 v1.4 

 

CSM update - 2024 Mod update 4 v1.5 

 

CSM update - 2024 Mod update 5 v1.5 

 

CSM update - 2024 Mod update 6 v1.6 

CSM update - 2024 Mod update 7 v1.6 

CSM update - 2024 Mod update 8 v1.7 

CSM update - 2024 Mod update 9 v1.7 

CSM update - 2024 Mod update 10 v1.7b 

CSM update - 2024 Mod update 11 v1.7d


  • Open CSM
  • File | Install new carset template | select F1 2024 mod update 2.cuh
  • File | Install new carset template | select F1 2024 mod update 3.cuh
  • File | Install new carset template | select F1 2024 mod update 4.cuh
  • File | Install new carset template | select F1 2024 mod update 5.cuh
  • File | Install new carset template | select F1 2024_CMU24_update 6.cuh
  • File | Install new carset template | select F1 2024_CMU24_update 7.cuh
  • File | Install new carset template | select F1_2024_CMU24_update8_v1.7.cmu
  • File | Install new carset template | select F1_2024_CMU24_update9_v1.7.cmu
  • File | Install new carset template | select F1_2024_CMU24_update10_v1.7b.cmu
  • File | Install new carset template | select F1_2024_CMU24_update11_v1.7d.cmu

This mod does not currently include any tracks, you can find the latest tracks available for GP4 starting here: https://fongugp4.blogspot.com/p/gp4-track-downloads.html

v1.1 notes: 


Friday, 2 August 2024

GP4: F1 2023 Mod

A New Mod for GP4

I have an exciting new mod to share with you, the Formula 1 2023 season mod for CSM. 

It's taken a lot longer than usual for a current season mod to be released to the community, and I held off for a long time to concentrate on other projects. Based off the F1 2022 mod by Carl_gpgames, I've created a slightly simplified base mod and added the 2023 cars to it. 

The plan is that in the not too distant future, the 2024 mod will fit inside this same mod, and all things being well, so will all the 2025 content. That should see us through to the end of this generation of cars. 

Building a mod is a lot of work, and kudos to the many hours other great mod makers have spent on exploring all the many editable areas in GP4 and CSM. The stars of the mod, in my opinion, are the cars, along with their tyres and rims and helmets. With limited time, I wanted to concentrate my time in getting those things right, rather than spending lots of time on additional extras. If I wanted to release the perfect mod, it would never see the light of day because there is always something else to work on, or a new area in GP4 to mod. 

This mod is presented to you as a solid working foundation, upon which further updates and patches can be added to improve the overall quality. That's not to downplay the already excellent content already in this mod, we'll get there in a moment, but I plan on releasing fairly regular updates as content becomes available. 

I hope to invite the community to add to this work, through releasing their work in to the community, or submitting files to me and I can release updates at regular intervals. However, I will hold editorial rights, so I'll try and include as much community content as possible, but not everything can make it in and somethings I may have to say that's not going to be included. 

So that's the ethos behind this mod and my plans for the future, now let's see what's inside this one. 


The cars

We had a good number of cars released for the 2023 season, we were somewhat spoilt for choice. I could have included every car (like in my 2011 mod), but in the end, I went with cars that were the most easily changeable to add livery changes. I want to thank Fábio Rosa from the F1C community for his permission to use some compatible parts, meaning there are car liveries that are exclusive to this mod and not previously released. 

Here's a list of the cars included, along with new skins highlighted:

  • Alfa Romeo C43 by Excalibur with Las Vegas rims by 

    Fábio Rosa and fongu
  • Alpha Tauri AT04 by fongu, with Las Vegas livery adapted from Fábio Rosa
  • Alpine A523 by Excalibur, with additional liveries and rims by Fábio Rosa and fongu
  • Aston Martin AMR23 by fongu, with new early season livery added by fongu
  • Ferrari SF-23 by fongu, with Monaco & Spanish GP liveries added by fongu
  • Haas VF-23 by fongu & Excalibur, with additional liveries by Fábio Rosa and fongu
  • McLaren MCL60 by Excalibur, with Las Vegas livery by LittleOnion and fongu
  • Mercedes F1 W14 by Excalibur, with Bahrain livery by fongu & excalibur
  • Red Bull RB19 (hi res version) by Isaint, with additional liveries and rims by Fábio Rosa and fongu
  • Williams FW45 by fongu, with Las Vegas livery by Fábio Rosa and fongu

I spent a lot of time on the 2023 cars. Pretty much every race is different, whether its helmets, or tyre covers, or special liveries, or major sponsorship changes. Sure, not every little change is included, and one or two liveries are yet to be created, but you can enjoy spotting the changes from race to race. 



Helmets

All the helmets that I created, along with timtoffee, are included in this mod. There's a dedicated page on this site to all the helmets here: https://fongugp4.blogspot.com/p/gp4-2023-helmets.html
Thanks again to Jvinu for his helmet shapes and templates. 

Tyres & Rims

Thanks to Excalibur for creating the 3D Tyres and Rims pack for the season. There were a couple of track specific rim liveries that have been added to this mod by Fábio Rosa and myself. In the 2022 mod, Carl_gpgames and I had resized the tyre width and I did the same again for this mod. 

Special Thanks

Carl_gpgames - I wanted to thank Carl for creating 3 amazing seasons worth of mods and allowing me to carry over a lot of his dedicated hard work into this mod. His pit monitor, internal cockpit, internal and external steering wheels, pit props, collision file, GPxPatch graphics and background videos are all included in this latest mod. I've also included some nostalgic items from previous Geoff Crammond Grand Prix games, thanks to Carl for sharing these. 

32BOBO32 - I also want to thank Samuele for his incredible marshalls, race directors, pit crew and engineers. Sadly, the 2023 set is not completed (even though the 2024 one is), and so this mod is mostly made up of his 2022 and 2024 work. I've also included his high resolution menu items, his no-refueling animation work, menu fonts and the HUD that is in this mod. 

Gitanes - I've decided to go with Gitanes performance files, physics files and torque, rather than following the F1 2022 path. This is simply a time saving decision on my part, but Gitanes has been doing great work in this area of the game for many years.  

prblanco - whilst his work on tracks as part of the F1Virtual group is legendary, he's also done a lot of background work on some of the patches, as well as the performance calculator that Gitanes used. 

Mailson Teles - I have included his Aston Martin Sounds in this mod, as they are best suited to the physics that I have chosen to use. 

rracunis - I have included his internal visors, and McLaren external visors on my helmets. 

Augustogibim - Thanks for the inclusion of his loading screens, driver team arts and grid cars. 

Petrus - Thanks for the GPH Updater which enables high resolution menu items in game. 

Öggo - Thanks for the individual helmets tweak, as well as tools that have transformed how we make mods and content, with the Blender plugin, Car Collision editor and CAP converter. 

Also let's not forget these credits: 

  • gplaps - DirectX 8 patch
  • crosire - DirectX 9 patch
  • gp4wonder / DOSOAL - Sound Hardware Acceleration
  • btone & Ruboy - Def Panel
  • Duffer - LCD font editor
  • Zaz for CSM, TSM, Slimtex... and the rest of Zaz Tools
  • Rene Smit for GPxPatch
  • Madman271 for GP4Tweaker
  • Lo2K for GP4 Builder



Features

If you have played any of my other mods, 1994 v4.2 or IMSA vs WEC, or even the 2022 mod by Carl_gpgames, then you will see a lot of familiar elements in the CSM menu. In many ways, this is one of the more basic mods. 

I've stuck with the traditional load one track specification at a time, in part just to save myself some modding time and get this mod released. 

I've included the Magic Data files by Gitanes as the final option. It's dependent on you having the same tracks as Gitanes made the data set for. Feel free to turn this option off or on for the best results in your game. 

Installation Notes

I assume you already have a patched Grand Prix 4 installed, with GPxPatch and Zaz Tools. If not, have a look at this handy installer at the top of this page: https://fongugp4.blogspot.com/p/gp4-mods.html


1. Download the base CSM mod:

CSM mod - base structure

 

  

This forms the foundational structure that will form the core of the mod for you to add the season you want on top of it. It will not work by itself, but will be the first installation you need to do in CSM. 
  • Open CSM
  • File | Install new carset template | select F1 2023F base mod.cuh

2. Download all of these 2023 CSM mod update files. 

CSM update - 2023 mod part 1

 

CSM update - 2023 mod part 2 

 

CSM update - 2023 mod part 3 
(v1.4 released
 February 2025)

 

CSM update - 2023 mod part 4 
(v1.4 released
 February 2025)

 

CSM update - 2023 mod part 5 
(v1.4 released February 2025)

 

Install these the same way as you installed the CSM mod. 


This mod does not currently include any tracks, you can find the latest tracks available for GP4 starting here: https://fongugp4.blogspot.com/p/gp4-track-downloads.html

Tuesday, 30 April 2024

GP4: 1994 Mod v4.2

It's now been 30 years since 1994. 

The dates 30th April and 1st May are the most poignant days of that year in Formula 1. 

We remember the two lives lost that black weekend, both born a few months apart, departed this earth at 33 years of age. Austrian rookie, who has completed just one race, Roland Ratzenberger, and three time Formula 1 World Champion, Ayrton Senna

Sunday, 31 December 2023

GP4 in 2023 ICYMI




As 2023 draws to a close and we look forward to what might be in 2024, I thought I'd end the year with a bit of a retrospective. My blog tends to focus on GP4 content that I'm releasing, as well as compiling links to the current season. Occasionally I'll add things to my downloads section (although not quite everything).

We've had a couple of epic years of advances and great content created for GP4, and I thought I'd do a summary of 2023 GP4 downloads not created by me, just in case you missed it. 


2000 cars, helmets & cockpits by Hega, Tweaker Visors & pitcrews & engineers by kedy89

The big news for 2023 is the gradual release of cars from the year 2000. The 3D car shapes were created around 15 years ago by EnzoJZ. Besides the Ferrari and the McLaren, the cars were all under 10,000 polygons and used a unique method for controlling normals (which is stunning and stands up today). 

Enzo had passed on his blessings for these to be finished, and initially, Coldblood took the lead in updating and releasing these cars, but sadly progress ground to a halt. 

After some persuasion from some members of the community, Hega took on the job and practically re-worked and finished every car on the grid and created a great helmet set to boot. 

Nice to see Kedy89 back and releasing updates, and we have engineers & pitcrews using 32bobo32's excellent HD template.

Info 


CAP Converter by Öggo 


We also have a couple of different releases from Öggo. 

This is a simple little tool that helps with CSM mods and is also compatible with Wad Controller by Duffer

Essentially, these are mods to the GP4.exe. Various people over the years have released them as CAP files to put into the 'Patch' folder of your mod and CSM would do the rest. Alternatively, CSM allowed text patch files in Hex, allowing you to see what the code did. Now you can convert between the two (it is best to stick with one method or the other rather than using a mix of both). 

Info 


1991 Rheos helmet & template by Öggo
(based on EKO Sim Racing & ASR Formula's version)

In case you've missed it, Öggo has been slowly been creating incredibly detailed shapes from the 1990s. 

This is a Honda/Mugen helmet used in 1990/1991 by Senna and Berger. This helmet comes with textures for both drivers as well as a template for you to create your own skins. 

1991 Rheos helmet & template


1993-1997 3D Rims set by Öggo, Alesi_fan, Turbo Lover

This is a fantastic set of tyres and rims done to great detail and yet perfectly playable in GP4. 

The rims from this set have already been incorporated into the 1994 and 1995 mods via some updates released on this site. 

Info


2001 3D Grooved Tyres by Zifox
(updated from rims by Hega, EnzoJZ, Coldblood, Vesuvius)

On the topic of 3D tyres and rims, Zifox has created 3D grooves for the Michelin and Bridgestone tyres for the early 2000s mods. 

The problem comes when the game applies intermediate or wet tyre textures, it does not change the shape, but Zifox has done a great job to seamlessly make these textures fit the shape. 

Info


1997 add-on package by SkaningeN

Moving onto the SkaningeN section, and we have a whole host of updates from my friend Eric. He's done many long and painstaking work or creating in-season changes to shapes, liveries as well as special helmets.

Here's the 1997 add-on pack, which includes the original cars converted from F1C, as well as the hi-res converted from Asseto Corsa and Soulbringer's excellent McLaren.

Full credits to the original authors are given in the link below.  

Info


2001 add-on package (for Hega's cars) by SkaningeN

SkaningeN has put together this nice pack of additional shape updates, mostly rear wing changes, for Hega's cars from 2001. 

Info


2002 Packages for Sauber & Jaguar by SkaningeN



We're all saddened that the 2002 mod from Soulbringer and Kedy89 was pulled. They were well on track to completing one of the most detailed and top quality mods in GP4. 

There were two cars missing from their catalogue before they removed their content, so SkaningeN has updated the old F1C conversions for the Sauber and Jaguar. I was glad to help on the Sauber with the alternative nose-cone and front wing. 

2002 Sauber Package



2002 Jaguar R3 Package

2002 Jaguar R3 - v1.1 fix


2003 Helmet set & shapes by SkaningeN

Skaningen has updated the 2003 helmets and included shapes by Daimon and Jvinu (updated by Hega) and put together this great set of high resolution helmets. 

Info


2003 2D Tyres & Rims by SkaningeN

These are updated on EnzoJZ's and Lee's tyres. These are 2D rim versions. 

For more 2003 updates previously released, you can see a collection of them here

Info


2004 Helmet set & shapes by SkaningeN

Much like the 2003 pack, this 2004 pack includes helmets from Daimon and Jvinu (amended by Hega). I had previously remapped Daimon's helmets to fit the textures of Jvinu.

This set also includes the Bell helmet by Eugenio Faria, which was also remapped by me. This Bell helmet was used from mid-season 2004 to mid-season 2005. You'll also find my all new Massa helmet included here. 

Info


2004 2D Tyres & Rims by SkaningeN

These are updated on EnzoJZ's and Lee's tyres. These are 2D rim versions.

Info


2005 Helmet set & shapes by SkaningeN

This pack includes the same shapes as the 2004 helmet pack, and contains many fantastic high resolution helmets from various authors. 


2005 2D Tyres & Rims by SkaningeN

These are updated on EnzoJZ's and Lee's tyres. These are 2D rim versions.

Info


2006 Helmet set & shapes by SkaningeN


Erik continues his work into 2006, with helmets originally by R0b3rt0_38, Raulongo, Overgone, MDBSnake, Öggo, b-tone and Alex Schumi. Some remapping of Daimon's helmets were done by me.

2006 2D Tyres & Rims by SkaningeN

Once more, EnzoJZ's and Lee's tyres are adapted to 2006 versions. These are 2D rim versions only.

Info


Mods by Kedy89 reloaded - 2007, 2011, 2013, 2015 & 2018



Not so much new releases, but previously withdrawn released mods have now been kindly made available again by Kedy89. 

Info

Download 2007 mod here

Download 2011, 2013, 2015, 2018 mods here



1972 Le Mans mod by Huskyman49

Here's some mods by Huskyman49 from 1972.

The first one is the Le Mans mod...

Info


1972 WSC Österreichring mod by Huskyman49

... and the second mod is from the 1972 WSC race at the Österreichring... 

Info


1972 ETCC mod by Huskyman49

... and a third mod that he's created and shared is of the 1972 ETCC. 

Info


Indycar 2023 mod by rracunis

We've been grateful for rracunis for providing many mods over the years, and this is another great addition to the series.

Info



Various Sound mods by José Gomes (jcgrj)

José Gomes has been created lots of new sounds from various eras. 

There's far too many to list here, but the majority of them can be previewed on his YouTube channel: 

YouTube channel


Viking75's Twitter showcasing GP4 Tracks & Mods





On the theme of social media,  Viking75 has started a new Twitter/X channel showcasing GP4 tracks. 

This brings us nicely to the tracks section of this post...

Viking75 - Twitter / X


Fontainebleau (France) by Viking75 & Paul Hoad

This fictious track is based on Paul Hoad's original work and updated by Viking75. 

Info


Formula One Autodrome (Turbo Speedway) by Viking 75

This is a fast paced fictional track based in Canada and is his first track created from scratch by him. 

Info


Monaco Côte d'Azur by Viking 75 & Hega

Based on the updated 2001 track by Hega, Viking75 takes us on a tour around the 'unseen' side of Monaco

Info


Rouen-le-Essarts by Viking 75 & Atticus

This is the Rouen track based on the dat by Atticus. 

This track hosted the French GP on-and-off throughout the 1950s and 1960s. 

Info


1984 Dallas by Landex

This is the Dallas track from 1984 created by Landex. He's been doing some created tracks from the 1980s and earlier and his latest creation includes an alternative bumpy version. 

At this point in time, I believe this track is a released beta, so it's not quite finished, but it still looks really good to me. 

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2019 Eurospeedway Lausitzring by drt01 & MarioB

Back in the early days of track modding, MarioB worked with btone on DTM mods in 2005 and 2006, which included new tracks. 

The Lausitzring included an oval option, but this now has been overhauled and brought up to date by veteran track maker, drt01. 

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Autódromo Internacional de Curitiba by drt01 & prblanco

Another excellent track from drt01 and prblanco is the Curitiba Road  & Oval Track in Brazil.

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HD GP4 Original Arcade HUD by 32bobo32

This little update is an update to the original GP4 arcade textures, remade in HD by 32bobo32. 

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SimHub Panel (for GPxPatch) by AugustoGibim

This little update is an update to the original GP4 arcade textures, remade in HD by 32bobo32. 

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There are also some great 1970s, 1980s, 1990s and 2000's versions available here:


And let's not forget this brilliant article released on this blog by Carl:


Of course, here's all the downloads relating to the 2023 season: GP4 2023 Download sources

It's been a great year of fantastic updates provided for Grand Prix 4, so hats off to all the contributors involved. We've seen content from authors of old and some new-comers learning this trade. And thanks to you for playing the game. 

On a personal note, thank you for supporting me and supporting this blog. This site has grown gradually over recent years and it's not just a place to highlight my work, but to showcase and share works from many authors down the years who have contributed to the longevity and legacy of Geoff Crammond's brilliant game. 

Happy New Year to you all. Keep racing into 2024.