Showing posts with label 1995. Show all posts
Showing posts with label 1995. Show all posts

Thursday, 27 March 2025

GP4: 1995 Ligier JS41 Mugen-Honda by David Marques & fongu - released

 


I'm please to share with you another season package of the 1995 Ligier JS41. Once more, this was created in partnership with David Marques, and will be released on both GP4 and Formula 1 Challenge 99-02. As with my other recent releases, this car also comes with a full seasons worth of liveries and body shape changes. 

The 1995 Ligier was driven by Oliver Panis in one seat, and then Aguri Suzuki and Martin Brundle shared the other seat. At the start of the season, Flavio Briatore and Tom Walkinshaw (both at Benetton at the time) owned the Ligier team, with the former taking the Renault engine deal with him to the Benetton team. During the season, Flavio sold his shares to TWR. The team would eventually finish the season in fifth place, with Brundle scoring an excellent podium finish at a rain soaked Belgian GP, and Panis went one better at the season finale in Australia, albeit two laps down where only eight cars were still running at the end. 

In many ways, this is a 1995 Benetton chassis. Whilst Ligier did receive some of the Benetton updates, the French outfit also took its own independent development path. There are differences on the top of the monocoque in terms of the various bulges that are unique to each car, and the top of the rollover hoop is more acute on the Ligier. Ligier start out the season with a sidepod very similar to the 1994 Benetton, in fact, that's exactly where I took it from. Ligier did take on the rear wing endplate double winglet arrangement that Benetton did, but then developed its own winglet system mid-season. They also went their own way for the front wing. Both the winglets and front-wing developments were taken from my 1996 Ligier. There are also low downforce variants for this car too. Thanks to David Marques for making the unique Ligier dashboard object that differs from the Benetton one. So this car isn't simply just taking a Benetton and painting it blue, but at the same time, I appreciate it did not take too long to make the changes. 

I'm very grateful for the excellent paint work completed by David Marques. I'm also grateful for Quickslick for some logo help and testing too. 

Keep your eyes peeled for the F1C '99-02 community for the release of this car: https://wookey.forumotion.com/t1265-f1-1995-season

Happy Racing

Friday, 7 March 2025

GP4: 1995 Benetton B195 by David Marques & Fongu

I'm really excited to share with you this new car package, created in partnership with David Marques, for the 1995 season. It's a brand new Benetton B195 Renault that took Michael Schumacher to his second World Championship, in dominant fashion, and brought home the Constructors' Championship to Enstone for the first time. 

After a tumultuous 1994 season, Benetton proved they were a Championship winning team, without the cloud of scandal and cheating hanging over them. For a number of years, Schumacher had shown signs of his generational talent, and it was on full display during a 1995 season when he did not always have the best car. In a genius move, Briatore had bought the Ligier team in 1994, which secured him the lucrative Renault engine contracts, which he duly put in the Benetton. 

Johnny Herbert  had a less happy time, as he and Flavio simply did not get on. However, the season still produced two wins for the Brit, but neither he, nor Alesi or Berger when they tested the car post season, were able to exploit the pace out of the Benetton that Schumacher was. 

1995 Benetton B195 by David Marques and fongu

Similar to the 1994 Benetton that I created a year prior, I was able to use the Codemasters F1 2020 as a template to make this car, ensuring I had good accuracy and detail to emulate. I was able to create this car using my own skills and modelling preferences that I have acquired over the years. Having such a good reference really does help speed things up when modelling, but be sure to know that no parts of the Codemasters car is on this car, this is 100% my car shape. Similar to the 1995 Ferrari which I made a few years back (also with David Marques), I've tried to keep this car simple rather than spending too much time on the finer details, as I would do for the 1994 cars, however it still holds up in terms of quality. 

Included are a number of shape changes as you progress through the season. The early season car started with a bendy edges to the front wing, the additional part of the rear of the airbox, and rectangular barge boards. The front wing became a more conventional flat shape for the later part of the season, along with a conventional smooth engine cover, whilst the bargeboards developed in shape, something they would keep for 1996 and 1997. There are also low downforce configurations for both the front and rear wings and hopefully all of these changes are captured in the release poster for the car above. 

Whilst I did a very early draft of the livery, the main credits for the textures goes to David Marques in providing the textures and logos for the whole season. He was able to fix my terrible attempt at mapping and has done a great job in making the car look as great as it does. 

1995 Benetton B195 by David Marques and fongu

Now before you get too excited about the rate at which I've been releasing cars of late, it's worth saying that the car took over a month to build, and I did about a year ago. The development of the car lay dormant for a long time until David Marques helped me to progress this project. It's probably of no surprise to you that the next car is not too far away, that being the 1995 Ligier, which on the outside, really resembles the B195. There are subtle differences and they did go in some different development paths, but more on that when that car is released. But to try and temper your expectations, after that release, don't expect the same rate of releases of more 1990s cars. 

As with the 1997 Jordan released recently, this is a joint F1C '99-02 community and GP4 release. You can see how this car looks in that game, as well as downloading this car for F1C's 1995 mod here: https://wookey.forumotion.com/t1265-f1-1995-season

Whilst I admire and envy the editability that F1 Challenge game, I do think, albeit I am quite biased, that the cars do look better in GP4 overall. In parts, I wish GP4 had a similarly deep repository of mods. But I'm glad, as always, that my work benefits not just the one game, but is being ported and used in other games.

1995 Benetton B195 by David Marques and fongu

Back in the world of Grand Prix 4, at the moment, you will receive the car as a stand-alone package, but I do intend to include it as a 1995 mod update in the near future. I want to at least use a more up to date helmet shape for this Benetton and upgrade the helmet textures for Schumi and Johnny. Anyway, until then, enjoy this car. 

Happy racing!


Thursday, 25 May 2023

GP4: 1995 Mod v2.3 update

1995

What first springs to mind when you think back to the 1995 season?
(Shout out to the-Race's Bring Back V10's podcast)

Was it...

  • Schumacher's dominance
  • Hill crashes into Michael repeatedly
  • Coulthard throwing away his lead (spinning on formation lap & crashing on pit entry)
  • Mansell's final season 
  • That hideous McLaren with its mid wing
  • That's not a Benetton, it's a Ligier... honest
  • Taki Inoue vs course car & ambulance
  • Hakkinen's horrible accident
  • Simtek goes bust (bye bye purple F1 cars)
  • "What is Deletraz doing?"
  • Forti arrives with a bright yellow F3000 car
  • Alesi's only win
  • The final V12, it's wonderful sound and that beautiful Ferrari
  • Red Bull enters F1 as a sponsor with Sauber, powered by a works Ford engine and fuel by Petronas
  • That classic Nurburgring race
It may not have been a classic season, but it was still a pretty eventful season with plenty to keep one's interest. It really marks the end of an era of the plucky amateurish F1 projects and all the glorious failure stories that come with it. It was also the final year where V8's ran against V10's and Ferrari's V12. But for all the allegations of cheating and controversy of the 1994 season, 1995 felt like a fitting season in the crowning of the legend of Michael Schumacher. 

One of the very first mods in GP4 history was CTDP's mod released for both F1 Challenge and GP4, which you can still download and enjoy on my downloads page (the GP4 version obviously). A few years after this release, I had the idea and worked with btone to update these cars. I was just learning shaping at the time and the back of the grid cars were merely updated CTDP cars and mapped and painted by btone. Then others got involved, Loren making the McLaren, Nick Ovey on the Jordan, Ross Hunter on the Benetton and Ligier. Then I completed the set with an update of McKey's 1994 Footwork and a brand new Ferrari, Sauber and Williams. This was among the first proper CSM mods with an accompanying TSM track pack. 

An interesting aside: I actually experimented with a damage model back then, where there were damaged parts hidden underneath the car. This was particularly the bargeboard and sidepod areas, as well the nose cone, where it was visibly damaged and scuffed, along with jagged edges. But it was flawed and was also too much work. 

Kerley and Quickslick did a lot of work on it and the last update to this classic GP4 mod was released back in 2011: https://www.grandprixgames.org/read.php?4,972086,972103


It's now 2023 and I present to you a little update patch to the 1995 Mod. 

Firstly, don't expect too much from this update, it's not to the standards of my 1994 overhaul, consider it more as a stepping stone for potential further updates. However, this is more of an amalgamation of already released content added to the mod. 



Both the Individual Tyre and Rim shapes and Individual Helmet Shape tweaks by Oggo have been included along with some other fine tuning coding worked into the patch.ini file.  

The recently released 3D Rims and Tyres by Oggo, Alesi_Fan & Turbo Lover have been correctly assigned to each team. Because of the differences in tyre positions on the rears, I have disabled the 2D rims option (for now). 

The original mod did intend to have 3D Helmet shapes by Eugenio Faria, but only the Arai made it into the final mod. In fact the Bell, Arai, Shoei and Bieffe helmet shapes are all included in the 1996 mod. Like I say, this is a place holder, as the new shapes by Oggo and co will hopefully come soon. 




It's been released for a while, but the updated 1995 Ferrari 412T2 by Fongu & David Marques is now included as an update to the mod, so you don't have to manually install it anymore. The car was released back in 2020 and you can find my in depth posts about it here:  https://fongugp4.blogspot.com/search/label/Ferrari%20412T2



I've included an amended collision file, thanks again to Oggo for making this mod possible. And there's some CSM updates and fixes by me to make it all work and to fix a few mistakes like the wheel positioning on the Jordan, Lamy's helmet not loading at one of the tracks and more. 


I've included some of the recently released Onboard Sounds by José Gomes (Williams, Benetton & Ferrari) as well as the 1997 Ferrari sounds by Mitsuro Sano as an alternative. 



Installation notes

You do need to have the full 1995 mod v2.21 installed, along with the sound update first. 

  1. Download link
  2. Download Sound Update
  3. Download Track Pack

Then install this v2.3 update.

Download Link




Happy racing


Wednesday, 13 May 2020

GP4: 1995 Ferrari 412T2 now available to download


Today, I release my 1995 Ferrari 412T2 for GP4, one of my favourite cars from the 1990s. The download link is at the bottom of this post.

The car comes ready to replace the original car from the 1995 mod, with low downforce shape and non-tobacco textures, as well as early and late season variations of the airbox logos.



My thanks goes to David Marques who did much more than just paint this car and really making it look fantastic. The car and textures are fully compatible with the F1C car. 



David was able to remap much of the extra parts of the car, including the cockpit and the parts at the rear of the car which enabled them to have a much better texture. 


This is also my first venture into AO shadow maps. I think it looks OK, but there is room for improvement for future works. 


Overall, I'm really pleased with how this car worked out. I hope you enjoy it. 
You can read my previous blog posts on my inspiration and build diary here:  https://fongugp4.blogspot.com/search/label/412T2


Thursday, 19 September 2019

GP4: 1995 Ferrari 412T2 v0.9 release



I have finished shaping the car and I have mapped the car ready for painting. Though I enjoyed painting the Ferrari 412T1B, I have to admit it's not my forte, and I simply don't have the time. So I release the car with the wireframe included as an EPS file for the community to paint. 

Please report any bugs, usually there are some.

  • I know the mirrors don't work in-game properly
  • I know that the second car needs mapping
  • and it's missing seatbelts. 

I hope you enjoy this car and I look forward to seeing your textures.



This website is a fantastic source for detailed pictures gurneyflap.com

EDIT: Thanks to David Marques for picking up the painting duties and adding his own details and the car is available here: 

Thursday, 12 September 2019

2019 Italian GP Review

One of the things that gripped me about F1 when I was starting out was a Ferrari victory at Monza was something special to behold.

In 1994, the Ferrari's had their strong V12 engine in the back of the 412T1B, and with Schumacher banned in the Benetton, it was an opportunity for victory with Alesi taking pole position, but Hill took a much needed win to close on the championship battle as Berger came home in second.

In 1995, the race Coulthard span out on the warm up lap from pole position, but a red flag on the first lap gave him another opportunity, but a wheel bearing failure meant he retired early on. Hill, in the other Williams, took out Schumacher in the Benetton and that meant the main front runners were out of the race, with Alesi and Berger leading the race comfortably. But it was all too brief, as Alesi's camera fell off his car, and in the process damaged Berger's suspension and he had to retire. With 7 laps to go, Alesi's car also had wheel bearing issues, with flames visible in the wheel at one stage.

In 1996, Hill crashed out early from the lead, hitting the clumsy tyre wall on the side curb. Villeneuve's Williams was somewhat off the pace, and Schumacher, in his debut Ferrari year, led Alesi's Benetton home to a popular victory for Ferrari in Monza, and the celebration was awesome. For me, I got caught up with the emotions and that victory lives long in my memory.

So for Ferrari fans who have not witnessed a Ferrari victory at Monza since 2010, it has been long overdue, it introduced newer fans to one of the best things about F1 that comes by all too rarely.

Qualifying was amusing to watch, it was always going to happen, with such a premium placed on slip-streaming, that the majority of cars would run out of time to begin their timed lapped. We don't want this to become a common occurrence on the fast tracks, but it was amusing that for all the money and effort and time and thousands of employees to put the best drivers in the world on the track for qualifying and the majority don't make it around on time to get a lap in. There's a brilliant comparison video on the F1 Youtube channel with the benefits of the slip-stream clear to see. In the end, Leclerc got pole by the slimmest of margins, and had Raikkonen not gone off at the last corner, it might have been a Mercedes one-two.



There was an overwhelming will for Leclerc to win in Belgium, because of the tragedy of the day before, but I think there were still quite a majority that willed Leclerc to do it again, in a Ferrari, at the Italian Grand Prix, and to witness that joys of the emotional, fanatical and passionate Tifosi. We know the Ferrari is harder on its tyres, but at the same time, they had such an advantage on the straights, but the Mercedes were always going to be a threat.

Hamilton's Mercedes chased Leclerc through the first stint and into the second stint. Leclerc wasn't faultless, on lap 23, Hamilton was alongside into the second chicane, but Leclerc came across and edged Hamilton off the track. Leclerc was given a 'yellow card' warning, a 'do not do that again' message that was new for this race. It seems to me that you're allowed to push the boundaries once and get a warning i.e. absolutely no consequence at all.

On lap 36, Leclerc locks up into the first chicane, and around Curva Grande pretty much weaved in front of Hamilton, blocking any further attempts into the second chicane. We got nothing from the stewards on that. Hamilton has used up his tyres by lap 42, and locked up into turn 1, giving Bottas the chance to chase Leclerc. But, honestly, if Hamilton couldn't do it, what is Bottas going to do? Run deep into turn 1 and have no meaningful attempt at getting alongside Leclerc. So Leclerc won with a fiesty drive, and deservedly so. He took the good-will of the questionable consistency of the stewards, and became a Ferrari hero (if he wasn't one already!).


However, on the other side of the Ferrari garage, Vettel had another one of those days. He was hard done by in qualifying, that's probably fair to say, being caught up in the traffic on his turn to get a tow. But he's in charge of his own car at the end of the day, and it's your own fault for not getting to the line in time, whatever the agreement is in place. And then in the race, he lost it... again! How many times are we going to say that. Since France 2018, he has lost the car, on average, once every three races. His recovery was just plain dangerous, but understandably sitting still was also dangerous. I don't know why the radio or the marshalls weren't more reactive in telling him when it was clear to go. He clumsily hit Stroll as he went past, and in turn Stroll did the same to Gasly (though Stroll was sitting on the track whereas Vettel was mostly on the grass). I felt the penalty was fair, understanding that all this safety around the cockpit is really hampering safety due to lack of visibility. But once again, it all happened fundamentally because Vettel lost the car. He's now three points away from a ban in three races. Ferrari have got to get a reserve driver ready. I respect Vettel, and it's a tricky car, so perhaps next year's car might be more suited to him, but on the evidence of his driving for over a year now, does he really deserve that top drive? He's had the benefit of doubt a fair too many times now.

Both Renaults had a good weekend, but Daniel Ricciardo in particular was super fast. He claimed Renault's best result for years, having dropped behind Hulkenberg at the start, but passed him by lap 7. They finished fourth and fifth, good work for this weekend, closing in on McLaren, but I suspect fortunes will reverse when we get to Singapore.

Kvyat and Sainz were both having good drives until various issues outside of their control retired their cars.

Perez had another strong run in the Racing Point. Gasly had a good day too, though he punted Grosjean off in turn 1, and was unlucky to be forced off by a rejoining Stroll and lost time when Grosjean had his spin on lap 7, he was running ahead of Perez at that stage and could have finished strongly in the points. Gasly has had two strong runs now, a completely different situation from his Red Bull days.

It's difficult to judge Giovinazzi's performance when Raikkonen had probably the worst weekend of his career (off in FP1, Q3 and 10 second stop-go penalty in the race), but at least the Italian finished in the points at his home race.

Formula 1 is on a wave of good races, and with Red Bull and Ferrari looking strong on various tracks coming up, we should see some more fantastic racing as Hamilton continues to swan towards his inevitable sixth Championship.

Wednesday, 24 July 2019

GP4: 1995 Ferrari 412T2 WIP 5

This will be my last WIP update until I finish the car I think, so time to concentrate near the rear end of the car.

GP4 1995 Mod
First up as always is my original 1995 car. As mentioned in the previous posts, Tony (b-tone) had simplified the car before mapping it. The rear wing was not bad.

RR3
Moving onto the Real Racing car, and you can see there is a lot more detail than my original car. There's an additional hole in the engine cover as part of the launch spec. You can see the vents clearly modelled here. The rear wing only has one set of winglets. It is however missing the two bumps near the back of the engine cover.

F1 2017
 The F1 2017 car is very beautifully modelled and pretty accurate.

WIP

For my car, I have more or less followed the contours of the F1 2017 car. Actually, I think the rear end is a little short on the Codies car, so I've extended the rear out a little bit. The vents have 3D grills, just to make them a bit more pronounced. I was tempted to model the late-season winglets, but for simplicity and time, I decided to go with the early season version which I prefer anyway. I don't think you can quite see it from this angle, but there's a nice bit of detail on the leading edge of the rear wing endplates.



Moving onto the rear end of the car, and here's where there isn't much commonality.
GP4 1995 Mod
My original car, has a generic rear end, I can't remember where it was from. It was just bolted on and I built my Ferrari over the top of it.

RR3
The RR3 car extends a little further rearward than the F1 2017 car. Though the diffusers are based on the same early season version, their detail is quite different. They have a put a lot of cables in there which makes it look good, but I can't find any good photos of the area to know whether to copy it or not.
The central diffuser section is great, as is how the rear wing supports integrate with it. But the outboard parts of the diffuser is where I think this falls down. Firstly, it goes too high, it goes too far rearward (should only go the rear axle) and they haven't bothered integrating the lower rear suspension arms, so it just goes through it. The upper arms also penetrate through the rear wing endplates. It's a shame because some of the rear of the car is fantastic. It's also missing the exhaust outlet.

F1 2017
There is also lots of detail on the damage model of the F1 2017 car, although I don't think you get to see much of it in-game. The rear suspension is beautifully modelled, and the exhaust nicely slotted in. The central diffuser section is the same as the RR3 car, though there's less cables. The outboard diffuser area also extends past the rear axle, but I can see that they've done that to fit the lower rear suspension arms in front of the thick end of the wedge shape. The other thing to note is the floor just in front of the rear wheels is quite narrow for some reason, it doesn't line up with the sidepod from top-down view.

WIP
My car is still a work in progress and I've consulted as many photos as I could find, which I've tried to avoid to speed up the process, but I can't help myself. So I've gone for the late season version of the diffuser, with the central section quite standard but with a slot in the central section. The underside of the rear wing endplates has half-holes cut out ready for the suspension when I model it. The outboard diffuser section is as per the rules and pictures that I could find and the rear axle already modelled so that I could line up the diffuser with it. The width of the floor fixed. I will need to introduce a cut out of the rear end of the outboard diffuser so that the lower suspension arms can fit past it. I've also not finished the rear of the bodywork, nor the underside, and I also might add a little more detail like suspension springs and more cables.

Tuesday, 23 July 2019

GP4: 1995 Ferrari 412T2 WIP 4

In today's WIP update, I wanted to show you the cockpit area. As those who have been modding or plays with mods in GP4 will know, the in cockpit view is a generic shape with a 2D steering wheel with no arms, and that the outboard steering wheels are also 2D as well as 2D driver arms with no good views. So it limits what you can model and play with a little. It's an area I notice on other games that have come on a long way from when I was heavily involved in GP4 modding, so I have included a much more detailed cockpit even though it may not be as well appreciated in-game, at least in this blog there is an outlet to show it to you.

GP4 1995 Mod
Back when the 1995 mod was in development, there were a lot of shared parts, the cockpit being one of them and it allowed cars to be produced much quicker. I think the 1995 generic cockpit is on over 50% of the cars in that mod. The surroundings of the cockpit was also very simple, with a token driver body model.
RR3 (in cockpit)
In looking at the Real Racing 3 files, they too have a more detailed cockpit shape (pictured) and a less detailed, low poly version for the main car. Interestingly, the mirrors are much larger on the in-cockpit view model than on the outside of the car. The dashboard is incredibly detailed, and there is the driver model from the waist down. There is a nice steering wheel though it's not pictured. The cockpit surrounds has this horse-shoe shaped lip across the front of the sidepod, but the inside of the cockpit seems like a little random to me, but the main car has a better modelled seat.

F1 2017
The first thing that jumped out to me about the Codemasters car was the giant mirrors, they are quite exaggerated. The dash is neat and tidy and very detailed, but there's an incredible amount of detail on the steering wheel mount. The seat is much more defined and a proper attempt at the inside of the cockpit compared with the RR3 car.
WIP
GP4 is perhaps not the game to put lots of detail in the cockpit, but with GP4Tweaker, it is possible to get a reasonable cockpit view by amending one of the onboard cameras, but its a little tricky.
The dash is very similar to the 412T1B which I did for GP4, and actually quite a bit of that I used photos for this car as an additional reference. But I decided not to recycle any of those parts and create it from new. Dials and buttons are red to highlight them. The steering wheel mount is a simplified version of the F1 2017 car. From the pictures I've seen, the right side under the dash was a little different from the Codies car, so that is unique to my car. The mirrors are also resized and I think more realistic to the pictures I've seen - they are more rectangular and deeper.

Incidentally since taking this screenshot, I noticed that the top of the monocoque from this angle and also from the T-cam view did not look particularly smooth, so I've since tweaked my poly placement.

Also I tried my generic driver body model and it did not fit in this car. Interestingly in Jean Alesi's interview on the F1 podcast, he mentioned that his unique way of holding the steering wheel at 10 and 2 o'clock positions was a way to fit his arms in the car more than anything else. I was looking to do a new driver body model for my stunted 1994 Williams, so I may do that with this car but lose the upper arms which I have modelled in the past. Anyway, I think I need to put some attention to making the cockpit a little wider.


Moving onto the rear head protection and the seat and airbox area of the cockpit...
GP4 1995 Mod
 Again this is very basic stuff in GP4. There's a generic visor, but the rest of the cockpit is very basic. The cockpit itself doesn't have any detail with a generic low poly driver body. The airbox again is very basic.
Real Racing 3
The Real Racing car has a good cockpit detail, with a nicely detailed head protection, cockpit sides and airbox. The seat is also pretty reasonable too. You can also see the small horizontal triangle where the side of the cockpit narrows into the engine cover.

F1 2017
The Codies car is has more polys than the RR3 version, but contains the same amount of detail, perhaps with a bit more on the seat.

WIP
My car then follows the RR3 structure and shape very closely. I put a bit more detail into the seat to make it more inline with the F1 2017 car. 

Monday, 22 July 2019

1/43 Model Review: 1995 Ferrari 412T2

Background

The 1995 Ferrari challenger was a development of the 1994 car, the Ferrari 412T1, and this would be the last V12 powered Ferrari in Formula One. The car was reasonably competitive, scoring several podiums throughout the year, but was not on par with the Williams or Benetton of that year. They competed for victories at various Grand Prix, such as European and Italian GP, but it was Jean Alesi who would score the only win of the year at the Canadian GP, his only win in Formula 1. They finished 3rd in the Constructors' Championship.

Minichamps

Minichamps 430950027

The Minichamps car sits very far forward in the box. I really like this model from Minichamps. I thought that the shape is pretty generic and simple, but as we will see from other model makers (and my own first attempt at modelling the car for GP4), it's perhaps not as easy as it seems. Anyway, the proportions are great on this car, the front wing has the turning vanes behind it, the rear wing and its stepped double winglets are nicely done. It's a shame that the helmet was so large and for some reason looking down at his legs. For a model of its time at a reasonable budget, I think this is a little gem.
Score: 8/10


Onyx

Onyx 237

Onyx and Minichamps produced the same car back in 1995 offering us a direct comparison. The Onyx car is based on earlier in the season whilst the Minichamps car was based on the mid-season. So just a two element front wing, a sticker for the hole in the engine cover, and only one set of winglets near the rear wheels on this model. The cockpit sits a little far forward, and so the engine cover is elongated as a result to compensate. The model also seems like it was made on a ball rather than a flat surface, with the front of the car pointing down and the rear of the car similarly pointing down, with the middle of the car slightly raised. Because of that, the shape of the nose needs to be higher around the suspension area, and so that looks weird as well. For me, this isn't really that good a model from Onyx.
Score: 4/10

Mattel Elite/Ixo

Mattel T6286

The Mattel car is based on the European GP the exiting race in mixed conditions where Alesi's great car control allowed him to put slick tyres on earlier than anyone else. He was leading the Grand Prix until the final stages when Schumacher forced his way past on a chicane that Schumacher had an input in designing.




The Ixo car is not based on any particular GP. In other blog posts, I've split the two, but as we've noted on multiple occasions, they used the same moulds, so I've combined them in this review. I was hoping for more, considering modelling had come on since the mid-90s, but I was left really disappointed with this model. The car is in general way too tall, particularly that giant airbox. The Mattel car features better decals,  but their attempt at the late season version of the rear wing winglets is laughable, it's truly terrible in how shallow it is. It's all because the sidepod does not taper down at the rear so the modellers couldn't produce an accurate winglet because the rest of the model is so ill-proportioned. The plus side is that the cockpit of the Mattel version is quite nice (of the budget cars I've reviewed so far) and the vents at the rear of the car are nicely detailed and painted.
Score: 5/10


True Scale Models / Fujimi / Looksmart

TSM TSM11FJ012

From what I can tell, these three brands have all released the same version of the model, and I can't really tell them apart. Here is the TSM/Fujimi car above.

Looksmart LSF_ES1701 
Looksmart produced a special limited edition run of 1000 for the Japanese market, this one based on the Canadian GP. The car seems too small for the wheels and tyres or vice versa. I find the nose and monocoque area a little too bulbous and not enough nuance to the actual shape. The front and rear endplates look oversized, with the rear wing so tall it looks like it was still made for the 1994 rules. The camera's are nicely done, the suspension has nice details, the bargeboards are well done and have nice chrome supports. The sidepod is really nice, particularly around the rear of the car and the rolloever bar is really nicely done too. The cockpit detail is nice, and within itself, the proportions are great, but it's a shame they are let down by the rest of the car. The vents at the rear of the car are a little over emphasised for my liking but the diffuser details looks nice. There are parts of the car I'd like to give a 10/10, but the let downs are almost as bad as some of the budget models above.
Score: 8/10

BBR

BBR Met47


This is the Italian GP version, and you can also get the Brazilian GP and Canadian GP versions as well. I do like the Italian GP specific car as it's got a stripped back front wing and rear wing, which are all nicely done on this model. Proportionally, this is of a similar standard to the Minichamps car, nicely done. There's some better details, as you'd expect from BBR on this car, but I feel it could do with a bit more attention to detail and refinement. The shape of the nose is fine, but could be better. The rear vents don't have any detail, but you do get a nice cockpit and seat. Overall, it is better than the Minichamps car as you'd expect and especially for the price, but I suppose I was expecting and hoping for more which would have propelled my mark to a 9.
Score: 8/10

Tameo

Tameo TMK193

Tameo TMK202

The first picture is the Brazilian GP version and the second is from the Canadian GP. I love the Ferrari 412T2 and it's a shame I've spent so much time modelling it, that I'm left deflated by many of the models, with the original mid-90s Minichamps version being a strong contender for my favourite of the lot so far. But trusty old Tameo have knocked it out the park again on their model. For me, it's not perfect, but it's close enough for the scale. The front wing is a masterpiece, the nuances of the front fins, nice separated front wing elements and turning vanes, the nose is spot on. The cockpit is really nice, and all the minor bumps on the headrest and airbox is nicely done too. The opening of the sidepod could be better from top-down view, but that's only a very minor point. The rear of the car is beautifully done, the rear wing and diffuser area is lovely, though, again, I think they could have put a bit more detail into the vent on the engine cover/rear sidepod.
Score: 9/10