The car was essentially an updated version of their 1995 car, the FG01, which itself was an updated F3000 car.
@UnusualF1 @1990sF1 Forti team launch. Remember this amazing team <3 ? Forti 1995 pic.twitter.com/LJBwziyudv— UnracedF1 (@UnracedF1) May 23, 2016
I'll come back that when I look back at the 1995 cars. So my starting point, similar to the Minardi M195B, was the 1995 mod version of the FG01 that I created.
I started off thinking I would re-use parts of the 1995 car, but eventually I would remake it all, with perhaps only the wings making it onto the FG01B.
Putting the two cars next to each other, you can see that there is a lot more detail and effort gone into the 1996 car, owing much to my own learning curve in modelling cars. The shape of the nose is a lot smoother, the sidepods are a lot more realistic and the engine cover is much closer to the real model. The side-head support looks like an after thought, just tacked on for the sake of the regulations, which was what the team did in real life.
The diffuser is pretty basic too, especially when we start looking at the other 1996 cars where teams had started to develop them since the major change in diffuser regulations during the 1994 season, Forti were left behind in this region.
The FG01B was just a stop gap whilst the team prepared for their actual 1996 car, the FG03 (which is beautifully made by Soulbringer in GP4). Like the Minardi, the suspension and damage model are taken from the 1995 mod.
Overall, the car is a step up from the models in the 1995 mod, but its probably the most clunky in terms of my shaping ability in the 1996 mod. I like the work on the nose and the sidepods, but the cockpit sides and the area just in-front of the sidepods I'd would do differently today.
The textures were done by Celinho and so my thanks go to him for painting it, though there are areas of the texture I'd like revisiting if I was around to give feedback when it was created. So below are a few shots without the textures applied.
I was still perfecting my technique of how to make a model with nice smooth normals around the curves and this was my first attempt at bodylines. In fact, the method I adopted for the Minardi for bodylines is the same that I use today, but this was my first attempt at them. You can see where the polygon lines are denser as to where I tried to make a smooth shape with the light bouncing off it correctly.
You can see from this angle from the rear how the engine cover was hastily amended to incorporate the driver side head rest protection. I can't imagine the wake coming off that and how draggy it would have been and probably would have made the rear wing much less effective.
Without the wireframe, you can see how the light bounces off each surface smoothly (ish). The bodylines are also clearly seen here, though looking back, I forgot to create the front suspension cover.
Click here for part 2, where I will look at some of the details of this car.
Below is a video of a converted version of my car in rfactor 2.
You can download this car along with season specific liveries in the GP4 1996 mod.
1996 GP4 Mod Download Part 1
1996 GP4 Mod Download Part 2
Putting the two cars next to each other, you can see that there is a lot more detail and effort gone into the 1996 car, owing much to my own learning curve in modelling cars. The shape of the nose is a lot smoother, the sidepods are a lot more realistic and the engine cover is much closer to the real model. The side-head support looks like an after thought, just tacked on for the sake of the regulations, which was what the team did in real life.
The diffuser is pretty basic too, especially when we start looking at the other 1996 cars where teams had started to develop them since the major change in diffuser regulations during the 1994 season, Forti were left behind in this region.
The FG01B was just a stop gap whilst the team prepared for their actual 1996 car, the FG03 (which is beautifully made by Soulbringer in GP4). Like the Minardi, the suspension and damage model are taken from the 1995 mod.
Overall, the car is a step up from the models in the 1995 mod, but its probably the most clunky in terms of my shaping ability in the 1996 mod. I like the work on the nose and the sidepods, but the cockpit sides and the area just in-front of the sidepods I'd would do differently today.
The textures were done by Celinho and so my thanks go to him for painting it, though there are areas of the texture I'd like revisiting if I was around to give feedback when it was created. So below are a few shots without the textures applied.
I was still perfecting my technique of how to make a model with nice smooth normals around the curves and this was my first attempt at bodylines. In fact, the method I adopted for the Minardi for bodylines is the same that I use today, but this was my first attempt at them. You can see where the polygon lines are denser as to where I tried to make a smooth shape with the light bouncing off it correctly.
Without the wireframe, you can see how the light bounces off each surface smoothly (ish). The bodylines are also clearly seen here, though looking back, I forgot to create the front suspension cover.
Click here for part 2, where I will look at some of the details of this car.
Below is a video of a converted version of my car in rfactor 2.
You can download this car along with season specific liveries in the GP4 1996 mod.
1996 GP4 Mod Download Part 1
1996 GP4 Mod Download Part 2
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