The high nose created by the Ferrari is very reminiscent of the Minardi high nose adopted in 1995, with the bulbous undersection and the angled supports. Personally I loved the look. The front wing is simple but accurate, Ferrari running three elements, which wasn't unique or new, but most other teams ran simple two element front wings.
New rules for 1996 meant that the front wing endplates must be rounded to avoid punctures on collision. Ferrari's version is notably quite rounded. You can see the vanes underneath the front wing and the undercut at the rear of the endplate, something they had developed on their 1995 car. The nose should have been easy to integrate, but I had to make a slight adjustment to the top of the nose and the angle to make sure the high nose was not too low. The textures are nicely integrated with the shape with the bodylines and how the suspension connects with the monocoque.
Moving towards the cockpit, there is the small bump in front of the cockpit. This I believe is to do with a regulation with the steering wheel, that as the steering wheel turns, the wheel must not exceed the height of the monocoque.
You can see the bargeboards on the F310 and the floor as it guides the air underneath the sidepod and towards the diffuser.
Here is a close up of the underneath of the sidepod, nicely done by Nick and Ebi. The curvature of the top of the sidepod is spot on for me.
Here is the front of the sidepod, again I think this is beautifully done and kept at a very low polygon count, whilst keeping lovely smooth normals.
You can see the original car in Nick Ovey's page http://njovey.com/3d/ferrari-f310/
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