A new year is under way, and it's time again to catch up with the rest of the 2025 releases in the Grand Prix 4 community. It's been a busy final few months of the year and there's plenty of cool developments by new and familiar authors who have shared their work with the community.
On my side, I have now updated this blog with mirror links to most of these downloads and some on the dedicated 2025 Download Resources page.
Without further ado, let's take a look at what's been released in the community lately.
New Features
GP4++
by ÖggoThis combines the Individual Meshes & Textures with the hi-res pitcrews DLL, whilst adding a new feature to have driver specific engineers, and individual meshes for engineers and pitcrews. There are other features now editable directly, such as the NoCD option, enabling advanced car-shader for internal steering wheels, and cockpit visor customisations.
More Info DownloadHi-Res Pitcrew Meshes
by ÖggoHi resolution pitcrew meshes has been available for a while now, but now Öggo has created a working model for engineers and pitcrews. It is a proof of concept, but still a massive improvement on the original mesh from the original game. This comes with a PSD template, so I look forward to seeing some new skins painted soon.
More Info DownloadF1 Championship Calculator
by KresljedosA new tool that is still under development by Kresljedos for calculating standings for a full F1 season, due to GP4's limitation of only a 17 track season. This runs in a browser.
More Info & DownloadSkaningeN's add on Packs
2012 Cars Add-on (Season Pack)
by SkaningeNHe writes:
"So 2012 it is. And it's quite similar to the 2011 Add-on, but this time I decided to bring you an whole season set of cars in one package. Even the versions I have not edited so you can easily make your own mod if these are the cars you want to use. All versions (I Think) is included in this pack, I've done my best to spot differences, correcting mistakes on existing ones and adding missing versions. Most cars are converted from F1CM by Josekast, with a select few from Soulbringer, Hega and RSCT."
More Info Download2012 Helmetset and Shapes
by SkaningeNHe writes:
"The 2012 helmetset now with seperate helmet shapes. This helmetset have gotten some tweaks and now also gotten the correct helmetshapes for all drivers. I've added some missing helmets, fixed some others, fixed the alphalayer on some and added new versions that seemed to be missing.
All helmets from the 2012 season (that I know of) is included in this pack and are painted to fit the correct helmetshape. And I've done the best I can to make sure each helmet has the correct visor tint for the right races. But in most cases, you can decide yourself. You can run all helmets with individual shapes or you can use all helmets with only one shape for all. But if you only use one shape, some textures will not fit properly, most cases the visor tear offs and the new visorstrips on the updated shapes."
More Info DownloadCars
New Tracks
2000 Melbourne, Australia
by Naitch7 (based on Hega's work)Naitch7 continues updating tracks to 2000 spec. Austalian and Brazilian tracks have been updated.
More Info Download 2000 Melbourne Download 2000 InterlagosSounds
It just remains for me to be grateful to all the authors who are helping keep the modding community alive with more tools and mods. Thanks to all those who have contributed to the 2025 season content that isn't usually featured in these posts, but no less appreciated.
Until next time, happy racing!