Apologies for the delay in releasing this, but this is the 2025 helmet set.
With Jvinu's shapes becoming increasingly out-dated, I was glad to see that new helmet shapes were being developed. ASCPRH had now progressed to version 2, and whilst I had permission and agreement to work with Marco_17, I was unable to contact Daimon for his permission of his helmet shapes. So I was glad to see that Theofilos, some of whose helmets I had converted to GP4 before, had started working on new helmet shapes.
The project is called 'The Real Helmet Project' (RHP):
As previously explained, the converted helmets of the Arai GP7 and the Bell HP77 are from the pre-VRC release of the Real Helmets Project (RHP) by Theofilos.
Nick9320 and I reached out and struck up a working relationship at the time and whilst this project has taken time, I am glad for the helmet upgrade and I think it has been worth the wait. For the time being, we wait for the Schuberth and the Stilo helmets to be made, I continue to work on Jvinu's helmets for the time being.
There are two visor strip versions on the Bell helmet, as well as two wing options. The colour of the driver internal fabric is also specific to each driver now. My thanks goes to Excalibur for helping with the conversion. The hans device remains Jvinu's version, simply because it fits GP4 driver bodies better.
Theofilos is a very talented 3D and 2D artist, and he has painted both Mercedes helmets and the Ferrari helmets, they look stunning.
Credits
All helmets have been designed from scratch with a focus on accuracy and high-resolution detail.
Arai & Bell helmet – is from Theofilos’ Real Helmet Project (pre-VRC versions) and converted by Excalibur
Ferrari & Mercedes helmets – are painted by Theofilos
Schuberth & Stilo – templates by Jvinu (ACSPRH v1)
Another small update adds some updates for up to the end of the season. This includes performance files by Gitanes, as well as updated track specific weather settings.
Excalibur has released some excellent additional liveries for the Williams and these have been included in this mod.
Thanks also to Mailson Teles for exclusively sharing his TV style updated to 2025 exclusively for this mod. There is an option in the CSM menu to enable/disable this, under the TV overlay drop down.
Thanks to Superman77, the external steering wheels have been fine tuned and the rev lights fit the individual steering wheels much better now.
The Sound Hardware Acceleration has been updated to a more updated version from GitHub. It's by a number of collaborators.
The biggest update to this release is by Öggo and thanks to the upgrade of GP4++ to v2.2. This adds modding capabilities to the rear light and blinking under different circumstances. This has now been added to the mod:
Now the rain light blinks in wet weather.
There is a ERS charging light when you lift and coast.
The pit lane light also blinks, but at a different speed to the others.
Sadly, this does not fix the GP4Tweaker limitation of having a brake light to enable multiple ambient glows, but I have tried to limit it by setting the threshold to 200% brake pressure. It is not full-proof, but also the ERS charging light also comes on when braking at speed. Anyay, GP4++ works seamlessly with GP4Tweaker.
I hope you enjoy this update. Here's a little video preview of the mod in action.
Installation Notes
F1 2025 CSM Mod
This is a patch of the original mod, so you will need to install that first
I am proud to release to you the 2025 mod as a non-CSM, stand-alone version, the first mod to be released using GP4 Memory Access.
Like the CSM mod, this is a little bit proof-of-concept than a full blown complete mod. This mod shows a working example of how to use GP4 Memory Access by Carl_gpgames and Öggo.
I've spent less time creating content and more time in exploring new features to present to you - hoping that other authors may be able to fill in some of the gaps.
All of the content is already compiled in the CSM version of the mod: 2025 CSM Mod
This has no tracks included, no driver changes, no additional liveries and no special helmets - it's just a generic base 2025 mod.
What is new to this mod, and will soon be added to the CSM version, are the 2025 TV graphics by Mailson Teles.
This is not a big update, but it contains some fixes and some new files.
Thanks to jcgrj for creating new sounds from the 2025 Red Bull RB21, which has been added to the mod.
Thanks also to Gitanes for his recently updated performance files. The average and track specific performaces have been updated up to and including the Brazilian GP.
And thanks to Excalibur for updating his Williams livery and rims with the Austin GP special livery.
2025 Williams Austin GP livery by Excalibur
Max Verstappen has been running a transparent wing on his helmet, so I have updated the helmet shape by Jvinu to reflect that in this mod.
There's also some fixes as well.
The Mercedes internal steering wheel has been fixed, some of the readouts were incorrectly positioned.
There was an error in the physics loading, that has now been rectified.
It's here and ready - the 2025 CSM mod has just dropped.
As with my previous 2023/24 season mods, this mod is the base mod with everything working smoothly. So it is a kind of work in progress release, designed with future add-ons in mind.
The mods that I have released this year have been redesigned to make use of Öggos' InjectDLL and bringing new features to current season mods. Whilst the structure has many similarities to the previous seasons, it has significant changes means this is a completely new mod.
Much of the content in this mod has been released here: https://fongugp4.blogspot.com/p/gp4-2025-download-sources.html
All the cars have been brought to us by the RSCT team of Excalibur and Isaint. I have modified Isaint's cars a little, mostly bug fixes to stop the flickering textures and I have repositioned some of the rear wheel hubs to be more realistic.
I have also taken all these cars and created them for internal cockpit use. This is a new feature, and with the dashes on the wheel instead of the cockpit shape, it makes for a much easier conversion. Because these cockpits use the main texture, track specific liveries work seamlessly without any additional editing.
Also new, to go with the individual cockpits, are steering wheels for each team. They are based on the 2024 versions and both internal and external versions of these wheels are in the game. As it remains a limitation to run one steering wheel for all teams, you simply need to select a driver from the CSM menu to use that team's steering wheel.
Thanks again to Excalibur for his excellent 3D rims, however I have amended the size of them and created lods, as in previous seasons with Carl_gpgames.
Thanks once more to Gitanes for his work on performance files, including torque files, physics and magic data files for each track. The magic data, as in previous mods, is a little experimental, it does depend on how you install your tracks and the TSM profile name you use. I have added an option to turn the torque tweak off, this occassionaly makes cars sit in their pitbox for a good while before the mechanics start work - it is not a foolproof fix though.
Thanks to Mailson_Teles for his lovely loading screens and to jcgrj for the 2024 engine sounds.
I will talk about the new helmets in their own dedicated post, but I'm indebted to Theofilos for creating and sharing his Real Helmets Project. So far only the Arai and Bell helmet variations have been done, a very nice upgrade from before. Thanks to Excalibur for help in the conversion. Instead of waiting for the set to be complete, I have quickly painted some Schuberth and Stilo helmets on Jvinu's shape for the time being. These temporary helmets are not as accurate as the main set.
To get this mod released, I had to rush to put some generic items in, like high resolution team arts, plain pitcrews and engineers, not in any way accurate. There remains a generic internal visor. To get this mod released, I thought it was better to have something generic, and these can be patched later as people create them.
As always, thanks to a good number of community members who made this mod possible - some of them long gone from modding sadly, but their work is still being used to this day.
Carl_gpgames - CSM structure base, Generic internal cockpit, pitprops, pitmonitor, GPxPatch graphics, background videos, music and GP4 Memory Access and coding help.
Öggo - Blender plugins, Car Collision editor, Individual tyres & helmets tweak, Visor colour cap, gpf editor, Injectdll, csm procss and general support and bug fixing.
32bobo32 - Pitcrew & Engineer Template, Director & marshal skins. Hi res menu items, no refuel animation, menu fonts, HUD. hi res menu font
prblanco -various caps
gplaps - DirectX 8 patch
crosire - DirectX 9 patch
gp4wonder / DOSOAL - Sound Hardware Acceleration
Petrus - GPH Updater
btone & Ruboy - Def Panel
Duffer - LCD font editor
Zaz - CSM, TSM, Slimtex... and the rest of Zaz Tools
Rene Smit - GPxPatch
Madman271 - GP4Tweaker
Lo2K - GP4 Builder
KerleyF1 - general help, support and testing
Installation Notes
Zaz Tools & GpxPatch
As with all my mods, you will need Zaz Tools and GpxPatch installed. You will also need to install CSM Process (CSM Add-on) for this mod to work too.