For me this was the most detailed model I created at the time, with the 1993 mod pushing the levels of details on cars up another level for GP4. The basic shape was quite straight forward, but I used all my knowledge on smooth normals and efficient polygon usage to good use.
The problem was that there were simply not many photos of the car at all. These days, you can find a fairly good photo set if you spend the time to look hard enough, with cars in museums and others being refurbished by their owners. So you had to get creative on some parts of the car, and others I had to glean from the early season 020 and the 1994 season's 022.
I also went up a notch on the level of detail, some ideas and parts cross-overed into my 1996 cars at the time. I was new to 3D body lines, new brakepads, suspension/wheel hub detail and cockpit detail seen here below.
I also did some work on the radiators, engine, gearbox and rear suspension areas.
You can download a preview of this car (in zmodeler 1 format) in this pack which has some of my other WIP cars in as well: fongu's-farewell
Now that I am a bit more active, I may map this car properly and get this car finished and released for GP4.
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