This will be my last WIP update until I finish the car I think, so time to concentrate near the rear end of the car.
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GP4 1995 Mod |
First up as always is my original 1995 car. As mentioned in the previous posts, Tony (b-tone) had simplified the car before mapping it. The rear wing was not bad.
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RR3 |
Moving onto the Real Racing car, and you can see there is a lot more detail than my original car. There's an additional hole in the engine cover as part of the launch spec. You can see the vents clearly modelled here. The rear wing only has one set of winglets. It is however missing the two bumps near the back of the engine cover.
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F1 2017 |
The F1 2017 car is very beautifully modelled and pretty accurate.
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WIP |
For my car, I have more or less followed the contours of the F1 2017 car. Actually, I think the rear end is a little short on the Codies car, so I've extended the rear out a little bit. The vents have 3D grills, just to make them a bit more pronounced. I was tempted to model the late-season winglets, but for simplicity and time, I decided to go with the early season version which I prefer anyway. I don't think you can quite see it from this angle, but there's a nice bit of detail on the leading edge of the rear wing endplates.
Moving onto the rear end of the car, and here's where there isn't much commonality.
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GP4 1995 Mod |
My original car, has a generic rear end, I can't remember where it was from. It was just bolted on and I built my Ferrari over the top of it.
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RR3 |
The RR3 car extends a little further rearward than the F1 2017 car. Though the diffusers are based on the same early season version, their detail is quite different. They have a put a lot of cables in there which makes it look good, but I can't find any good photos of the area to know whether to copy it or not.
The central diffuser section is great, as is how the rear wing supports integrate with it. But the outboard parts of the diffuser is where I think this falls down. Firstly, it goes too high, it goes too far rearward (should only go the rear axle) and they haven't bothered integrating the lower rear suspension arms, so it just goes through it. The upper arms also penetrate through the rear wing endplates. It's a shame because some of the rear of the car is fantastic. It's also missing the exhaust outlet.
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F1 2017 |
There is also lots of detail on the damage model of the F1 2017 car, although I don't think you get to see much of it in-game. The rear suspension is beautifully modelled, and the exhaust nicely slotted in. The central diffuser section is the same as the RR3 car, though there's less cables. The outboard diffuser area also extends past the rear axle, but I can see that they've done that to fit the lower rear suspension arms in front of the thick end of the wedge shape. The other thing to note is the floor just in front of the rear wheels is quite narrow for some reason, it doesn't line up with the sidepod from top-down view.
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WIP |
My car is still a work in progress and I've consulted as many photos as I could find, which I've tried to avoid to speed up the process, but I can't help myself. So I've gone for the late season version of the diffuser, with the central section quite standard but with a slot in the central section. The underside of the rear wing endplates has half-holes cut out ready for the suspension when I model it. The outboard diffuser section is as per the rules and pictures that I could find and the rear axle already modelled so that I could line up the diffuser with it. The width of the floor fixed. I will need to introduce a cut out of the rear end of the outboard diffuser so that the lower suspension arms can fit past it. I've also not finished the rear of the bodywork, nor the underside, and I also might add a little more detail like suspension springs and more cables.
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