Friday, 8 February 2019

GP4: 1994 Williams FW16B Renault WIP update 2


It's time for another update on my GP4 1994 Williams FW16B from the Australian Grand Prix.

I collect a lot of photos, spending days scouring the internet for them and then sorting them. One resource that I've been particularly useful is gurneyflap. Sadly it hasn't been added to for some years, but at least it is still there.
http://www.gurneyflap.com/williamsfw16a.html

I've now created the front wing. I'm pretty happy with it, but it may have a few minor tweaks before its finished. The lower front wing has the bulge in front of the nosecone, making it the first thing the air hits rather than say the McLaren where the nose extends in front of the front wing. The middle of the front wing is also higher than the edges but only on the leading edge, so that makes it a little more tricky to get right. There's a small clip on to attach it to the end plates on either side, it's nice to add small details.
The upper flap is pretty boring, but it has gurney flaps attached on the trailing edge, which are slightly angled. I don't know whether it's worth adding small screws - let me know whether you think its worth modelling as I don't want to go too crazy on the number of faces I use.


You can see the end plates  more clearly on the screenshot below. It's not flat side on, and the top edge is angled. The bottom part of the endplate starts off wider, before channeling the air in towards the nose, before swooping back out again, creating a small Bernoullli effect. They also had a small flat plate running along the bottom of it. Again, it's nice to try and replicate the detailed contours of it, rather than opting for a simple flat one. 

I've modeled  the inner part of the nose, which I don't tend to put too much effort towards, because you only really catch a glimpse of it during a pitstop in GP4, and there's usually something blocking the view anyway. 


Last time I talked a bit about the floor, and you can see the layers a bit more clearly on the shot below. I've now added the diffuser and extended the rear of the sidepod, although this will be changed quite a lot when I get around to doing the rear suspension. I noticed this on the McLaren, but the floor seems to drop just in front of the rear wheels, perhaps a small loophole in the regulations at the time. Anyway, the second half of the season saw a change in the regulations of the diffuser. At the beginning of the season, you would see these big diffusers on the cars, but they have brought them forward to the rear axle making them much smaller and thus less effective, leaving only the central part of the diffuser to extend to the rear of the car. The central section of the diffuser has its own endplates, stopping the air from leaking out towards the side. 


To keep me motivated, I've been slowly adding my parts to the existing car by McKey and Oggo and slowly deleting their parts and then trying them out in-game. I've attached some screenshots, obviously the grey parts are mine and the textured parts the remains of the existing car. Whilst the wheelbase is identical, the driver in my car actually sits a little further back, so the helmet and onboard camera are not quite in the right place whilst I'm testing. Here you can see the contours of the front wing and endplates from another angle. 


Here's a shot from the rear of the car. I've filled in the hole on the engine cover from the last update, but the rear light remains from the old car. The diffuser looks nice in grey, but there's still work to do in that I'm yet to model the exhaust exiting from underneath. 


In case you missed it, you can read my first update here: https://fongugp4.blogspot.com/2019/01/gp4-1994-williams-fw16b-renault-wip.html
To see some of the other things I'm working on, click here: https://fongugp4.blogspot.com/search/label/Fongu

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